ProMods update blog

We’re back with another blog, this time covering updates with the team and mod.

ProMods 1.44 Updates

ProMods Europe, ProMods Middle East, ProMods Canada, the Trailer & Company Pack and the Cabin Accessories Pack have all been updated to version 1.44 of ETS2/ATS!

ProMods Europe 2.61 incorporates SCS’s newly rebuilt Austria and some critical bug fixes and map tweaks.

ProMods Middle East 2.61 is a compatibility update and includes overhauled sign fonts and licence plates.

ProMods Canada 1.2.0 adds the TCH-1 from Hope to Cache Creek and expands West Kelowna.

ProMods Community Convoy

On the 11th June we hosted what we think turned out to be (despite a couple hiccups) a very successful community convoy, our 2nd ever. We are glad a lot of people turned up to drive and of course watch the live streams of not just us, but other members of the community. If you missed our stream you can watch it here. We hope to hold more of these convoys in future and have already gathered some valuable feedback from the event. We had fun live-streaming it and hope you enjoyed the drive! We’d like to thank our new event manager SvartWolf for helping organise the event, and thanks also to everyone from TruckersMP for their help.

Recruiting developers and beta testers

In the convoy stream we mentioned we are still looking for more fantastic developers and beta testers, and even moderators to join our team. If you have aspirations to join our developer team, please showcase your work on our forum or on our discord server so we can give valuable feedback and help grow your skills in mapping and/or modelling. We can then assess the best people to join our team!

Similarly with beta testers, if you’d like to help tackle all of the pesky bugs in our maps, be sure to report in detail on our forum where we can then pick the most enthusiastic and dedicated users to join our testing team.

Future releases

As a team, we have been discussing how to structure our future ETS2 releases. Currently, we have a rather varied release system, with a mix of compatibility updates, medium-sized updates and the big ‘2.x0’ releases. In order to further smooth our release process and workflow, we have decided to move towards adding content in each compatibility update – in short, more medium-sized releases. We feel this will be beneficial to both us as a team and you, the community, for a number of reasons:

  • Currently, we simply don’t have the manpower available to create big releases while sustaining our current quality level.
  • Perfectly ready content is held up unnecessarily, just to save it for the big ‘2.x0’ releases. Moving away from big releases stops this backlog.
  • Content will go out as soon as it is finished, providing new content in every version. This means that every new version will have something new for you, the community, to enjoy and to make the effort of downloading the new updates worth it.
  • Smaller releases let us spread out content for testing over time, allowing testers to focus more on smaller areas. This should lead to bugs being discovered earlier, thus improving the quality of the mod.
  • More frequent releases also makes the map more stable, preventing double bug-fixing jobs in the various map areas we work on.
  • Management of releases is easier to do with less new content in them.

Teasers for future release

Lastly, there’s lots of exciting content coming up, so can anyone guess where these are?

ProMods 2.60 Previews: Germany

It’s been a little while since our last development update, but the team has been quite busy finalising content for 2.60 and fixing bugs to prepare for this significant release. While we still have some way to go, we are getting closer to a final release every day!

Many of you will have seen that SCS recently released patch 1.43 for Euro Truck Simulator 2. ProMods 2.57 is not compatible with ETS2 v1.43. As 2.60 is nearing the final stages of testing, we have decided the next release of ProMods Europe will be 2.60.

Anyway, let’s get into the blog, focused on Germany. ProMods 2.60 will rebuild two very important cities in Germany, Frankfurt and Kiel, along with significant improvements to the surroundings of Uelzen.

Frankfurt am Main

Frankfurt is a bustling city that sits in the heart of Europe, and it is one that many drivers pass both in real life and in game. Frankfurt contains the meeting point of two very important Autobahns, the BAB3 and the BAB5. Along with this sits Germany’s largest and most iconic airport: Frankfurt Airport. We first rebuilt Frankfurt six years ago back in 2015. It had become aged and was desperate for a complete rebuild. Plum decided to start the project, but also received help from realdeal350, MandelSoft, flintstone1973, DaStrobel, scan720, Dawid and Omicron. It really was a team effort.

Plum talks a bit more about the project:

“Frankfurt was no easy city to rebuild, in such a crowded Germany it was very difficult to represent so much in such a small area, I am very pleased with the results. It really was a team effort in making the city though, realdeal350 helped lay down the basic layout so we could consider what could and couldn’t be included in the small space we had. We had to plan very carefully on what could be included, to make it all blend together realistically in-game. While we had models which had been made for Frankfurt in the past, these had also become dated so it was time for new ones. With many hours poured in, flintstone1973 recreated The Squaire – which is one of the most iconic buildings along the BAB3 – in addition with several other new models. Frankfurt Airport along with the river Main bridge crossing were by far the most challenging areas to map, with the scenery being so complex, yet I am very happy with the end product. But no mapping is complete without signs, scan720, Dawid and Omicron brought some brilliant navigation signs to Frankfurt being the perfect touch. I hope you enjoy Frankfurt as much as we enjoyed making it!”


Kiel is a large port city on the flat north coast of Germany. The city has been substantially rebuilt by PaZz, who is not one of our developers but kindly gave us permission to integrate their work. The city is now far more extensive and detailed than before, featuring busy city streets as well as tight urban interchanges. Also included is a new ferry terminal, bringing direct ferries to Göteborg and Oslo, bypassing Denmark. When driving around the city, you will see many old buildings as well as cycle lanes criss-crossing the city streets.


The small central German town has also seen a rebuild by Leo2612, updating the road layout to be more realistic, as well as improving the rural region around it to make it feel ever more like North Germany.

Anyway, that is it for this blog, thanks for reading this one, we’ll be back soon with another one!

ProMods Canada 1.1.0 is Available

ProMods Canada 1.1.0 is now available, bringing compatibility with American Truck Simulator 1.42 and a collection of new cities to explore.

Version 1.1.0 of ProMods Canada primarily focuses on adding a connection from Vancouver to Kamloops via the BC-99, but the update also brings a number of dirt tracks and service roads through beautiful mountain passes as well as adding the container port at Delta and a new connection in Surrey over the Patullo Bridge. We’ve also taken care to ensure that environment sounds are present throughout the ProMods Canada map.

For a more detailed look at what the new update brings, check out our previous blog post, ProMods Canada: Version 1.1.0 – What’s new?

Convoy Mode

In order to use ProMods Canada in SCS’s Convoy Mode multiplayer, you must replace the definitions file downloaded from our website with this file downloaded from the steam workshop