Now that we’ve set foot in Turkmenistan for the first time in our most recent edition of The Great Steppe, we’ve been working hard; and we’re ready to show you what’s coming next. Version v1.7.0 takes us further into this remote and fascinating corner of Central Asia, with new locations, infrastructure, and a refresh to an area you may already know.
Gyýanly
Located just outside Turkmenbasy, Gyýanly is a sparsely populated town shaped almost entirely by the oil and gas industry. We’ve taken some special focus on attention to detail through this one. See if you can spot some of the details we’re keen on adding.
And that’s not it! This is an important hub for supplying the region’s population, but it’s also a place to pause; stop by the local mechanic, fill up your tank, or simply take a break before pushing on through the desert.
Garabogaz Bay
Travelling between Garabogaz and Gyýanly, you’ll cross the Garabogaz Bay Bridge; a structure that has recently been completely rebuilt and expanded in real life.
The remains of the old bridge are still visible alongside it, and as you continue through the desert, you’ll notice that a great deal of infrastructure work is currently underway across the stretch between Turkmenbasy and the Kazakh border.
Garabogaz Refresh
Getting accurate reference material from a region like this is no small challenge; but some time ago, we made a breakthrough and came across a wealth of new, up-to-date material from Garabogaz.
With v1.7.0, we’re beginning to bring the city itself and the route to the border up to current standards, working towards the most authentic experience we can deliver. There’s more still to share about v1.7.0, and we look forward to telling you more soon. As always, we thank you for your continued support.
Yeah, it’s been a month since our last post. No, it’s not because we’ve been slacking. But it’s because we’ve been celebrating. 13 Years of ProMods is a big one, and we wanted to give it a special touch. And don’t worry, it’s given us some extra motivation to make this update something really special.
From giveaways to videos to celebrations to a really really questionable livestream. We had it all. Check out what we got up to.
The Celebration
The initial celebration came easy. We showcased, on our last blog post, some our favorites. from the past 13 years. The trailer was just the start. There was plenty more to come, and we had to make it really feel like something more than a Celebration.
Discord Giveaways!
Our discord Erupted over the weekend of the moment! With thanks to SCS Software, we were able to giveaway a number of SCS DLC, straight from us to you, as a sheer thank you for your intense and ongoing support.
Nine winners just from our discord server alone! And it was the start of celebrations that were ever-lasting!
Social Media Giveaways!
Our social media has never seen so much activity. Over ten thousand ProFans celebrated the moment over our Social Meida campaign for our birthday. That’s more population than a small country!
It’s exactly this kind of support that means the world to us. And with special thanks to SCS Software again, we were able to really help people out, hosting three major giveaways from us, to you!
The Twitch Stream…
Our twitch stream. Maybe one of the most chaotic ones yet! WIth exclusive previews on whats to come from the future of ProMods, all the way through to honestly, Driving that should never be re-streamed or put on anyone’s devices, and the upmost of Professional Jokes, we really did it all.
We also had our work cut out for us! Our friends at StreamFlux gave us a hand with our Production, for any nerds around, check out some of the BTS below!
Thirteen years of ProMods Europe. Couldn’t have done it better. Sorry for the late blog post. Marketing took some time off.
Thirteen years. It’s a number that invites reflection and celebration; this weekend we’re doing exactly that. To mark ProMods’ 13th birthday, we asked some of our developers to share the areas they’re most proud of.. the places that challenged them, surprised them, or simply stayed with them long after the work was done. Today, as part of our birthday celebration weekend, we’re focusing on ProMods over the past 13 Years..
The Projects That Pushed Boundaries
Some of the most memorable work in ProMods Europe came from areas that simply refused to be easy. Gibraltar is one of them. Pim, who worked on the project alongside Tedesco for almost a year, describes it as “the most detailed project I’ve ever worked on and the most technically challenging”, and remarkably, every landmark was built without a single custom asset. Monaco, worked on by Seum, presented a different kind of challenge: extraordinary detail compressed into an extraordinarily small space, demanding careful manipulation of visibility areas to make it work at all.
Further east, Vladzz-G has been quietly responsible for introducing new countries to the ProMods map. Armenia, Azerbaijan, and Malta all came through his hands; each one a new frontier, and Azerbaijan in particular a unique mapping experience given that YouTube and satellite imagery had to serve as the primary references. “Due to this,” he notes, “it’s even more interesting to map.”
Home Countries & Personal Connections
For some developers, the most meaningful work is closest to home. Mirfi‘s work on Odesa, Ukraine was the culmination of more than fifteen years of ambition; a project that finally shifted Romania from “the end of the line” to a waypoint on a longer journey east into former Soviet territory.
Horizon‘s contribution to Western Lithuania carries a similar personal weight: the Tauragė area and the KK141 route along the Nemunas river represent, in his words, “my most beloved work in my own home country.”
ItzPxllel’s favourite is perhaps the most unexpected; the BAB3 near Würzburg, a stretch of German motorway that resonates not for its complexity but for what it represents on a longer drive. “It always reminds me that I am actually driving there,” he says. “It just gives an unexplainable feeling.” It’s a reminder that the best mapping doesn’t always announce itself.
Remote & Remarkable
Tedesco‘s pick takes us somewhere very few maps have ever reached: Nuuk, Greenland; a remote collaboration with Joes that brought one of the most isolated locations in ProMods to life. It’s the kind of addition that exists purely because someone cared enough to put it there.
DOWL‘s pick heads to Iceland, and it’s easy to understand why. Stykkishólmur harbour and the road to Ólafsvík offer a very different kind of isolation; Iceland at its most elemental, where the landscape stretches out in every direction and the road feels like it was placed there almost as an afterthought. It’s the sort of drive that stays with you precisely because there’s so little around you, and it captures something about Iceland that busier routes simply can’t.
Later.. Not Yet
Finally, a sneak preview. Lars (one of our newest developers!) is currently at work in Strasbourg, and while we’re not ready to say much more than that just yet, it’s a location close to his heart and one that’s shaping up to be something worth watching. His first to ProMods.. More on that soon.
Thirteen years of ProMods Europe. Thank you! to every developer who has poured themselves into this map, and to every player who has driven it. Here’s to the next chapter.
Our work across the Nordic Horizons is far from finished. Following from our first round of returning locations to the Nordic Horizons area, after the DLC released, v2.84 brings another set of ProMods Favorites back to the map; merged, built and refreshed to sit alongside the Nordic Horizons DLC. There’s also some important work done elsewhere in Scandinavia that’s well worth your attention. Let’s dive in.
Kittilä
Kittilä returns to the map having been fully reskinned for the Nordic Horizons merge. A firm ProMods favourite, the town sits deep in Finnish Lapland; a remote, quiet corner of the map that SCS left largely unfilled, and one that’s been noticeably absent since Nordic Horizons released. That gap is now filled.
Route 955 A major connector to Kittilä is the 955 Highway, running through the heart of Lapland. It’s a long, open road, making the world of ETS2 feel lived-in, and it covers a substantial stretch of territory that simply was neglected from Nordic Horizons DLC. Drivers heading north will find the journey feels complete in a way it previously didn’t.
Rv80 “The Rv80” feeds Kittilä from the west. Rounding out the town’s connections and giving the area proper accessibility from the surrounding network. Together with the 955 Highway, it places Kittilä firmly back on the map. Along this route, keep an eye out for a HUGE train depot, custom built and edged into the map.
Savonlinna
Savonlinna is back, and it’s easy to see why it was missed. The city sits at the heart of the Finnish Lake District, surrounded by water on almost every side; and that geography defines the driving experience entirely. Roads here don’t simply connect A to B; they wind between lakes, cross bridges, and navigate a landscape that feels unlike anywhere else in the ProMods map.
Rødbyhavn
South to Denmark, where Rødbyhavn has received a refresh. A currently unnamed city on the map, This is a road with genuine strategic importance; it leads directly to one of the key ferry connections between Scandinavia and mainland Europe, linking the Nordic network to Germany and the rest of the continent beyond. The refresh brings it up to standard and ensures the gateway to mainland Europe makes the right first impression.
Kongsvinger & Molde
Finally, a pair of Norwegian towns that SCS introduced as scenery… present on the map, but without the depth to make them worth stopping for.
With ProMods Europe v2.84, Kongsvinger and Molde have been properly defined, named, and given deliverable companies, turning two background locations into genuine destinations. It’s the kind of detail that quietly improves the map without announcing itself.. but drivers who know these towns will notice immediately.