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ProMods visits SCS Software in Prague

This past week marked a very special chapter in the history of ProMods.

For the second time ever, members of the ProMods team met up in person, but this time, it was something truly special: our first visit to the new SCS Software headquarters in Prague.

A total of 25 ProMods team members made the journey from across Europe (and beyond) to visit the creators of Euro Truck Simulator 2 and American Truck Simulator, take part in collaborative discussions, experience their studio firsthand, and strengthen the connections that make this project what it is.

Inside the New SCS HQ

We were incredibly honored to be hosted by SCS Software at their brand-new headquarters: a purpose-built space designed for creative collaboration and the continued evolution of ETS2 and ATS.

During the visit, we had the opportunity to:

  • Tour their stunning new offices and meet members of the SCS team.
  • Test drive their 4D motion simulator (an unforgettable experience!).
  • Sit down with members of SCS’s team for multiple collaborative discussions.
  • Exchange feedback, insights, and ideas on mapping, game scale, and design philosophy.

“It was a surreal experience to sit in the same room with the people behind ETS2, share what we’ve built, and learn from each other. This is the kind of creative exchange that pushes all of us forward.”

Who Was There

The meetup brought together a wide cross-section of 25 of the key members of the ProMods team: developers, founders, beta testers, marketers, and longtime contributors; many of whom were meeting face to face for the very first time.

Bringing together this many contributors in one place created the perfect opportunity to talk shop, align on future plans, and share the energy that’s sometimes hard to capture over text or voice chat.

Team Bonding in Prague

While the SCS visit was the highlight, the weekend in Prague was packed with unforgettable team-building experiences:

  • Escape rooms
  • Bowling nights
  • Sightseeing, and sharing a love for Prague
  • Team dinners and informal hangouts
  • Countless conversations, laughs, and shared moments that will carry into our future work!

“After years of collaborating online, it was incredible to finally sit across the table from teammates we’ve worked with for so long. The personal connection made everything feel even more meaningful.”

An update on the Release of ProMods 2.75:

With such a large portion of the team away from their workstations, this meetup has caused a slight delay in the next ProMods update, and as always, it’s ready when it’s ready.

We appreciate your patience and understanding. The knowledge, clarity, and renewed motivation gained from this visit are already proving invaluable, and will have a lasting positive impact on our future updates for ProMods.

We want to give a sincere thank you to SCS Software for welcoming us into your new home and making us feel like partners in the journey. Seeing your new HQ, and the passion behind it, was inspiring, and we’re proud to build our work on top of yours.

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Research Trips: Azerbaijan Edition

At ProMods, research is at the heart of everything we create. Every road layout, architectural detail, or industry depot begins with questions: What makes this place feel real? How can we represent it in-game without losing its identity?

In this first entry of our new “Research Trips” series, we’re heading to Baku, Azerbaijan, where our developer Tedesco recently visited to gather real-world reference material for upcoming expansions both for ProMods and The Great Steppe (TGS).

“Who says ProMods doesn’t do field trips?”

Our developer Tedesco is currently exploring Central Asia, gathering firsthand insights on how we can recreate specific regions that will be featured in upcoming updates to ProMods Europe and ProMods The Great Steppe.

Tedesco’s journey included a detailed stop in Baku, the capital of Azerbaijan, a city where east meets west, and where ancient architecture sits beside towering glass high-rises. His visit wasn’t just for sightseeing; it was an opportunity to collect on-the-ground references for road layouts, signage, infrastructure, industries, and city ambiance.

“Being physically present in a city like Baku gives us a totally different perspective,” Tedesco notes. “It’s not just about what the streets look like… it’s how the city moves, what it sounds like, how traffic flows, and what kind of logistics facilities actually exist.”

What we looked for.

During his visit, Tedesco focused on several research areas:

  • Main transport arteries – ring roads, highways, and access routes to the port
  • Road infrastructure – traffic signs, street lighting, and pavement types
  • Cultural identifiers – language on signage, local architecture, and vegetation
  • Depots & industry – oil facilities, truck yards, warehouses, and customs zones

Some of this information is hard to gather accurately through satellite imagery or online photos alone — especially in industrial zones or areas with limited coverage. Being there in person helps fill in the blanks.

Tedesco’s field trip wasn’t just about facts — it was also about atmosphere. What does it feel like to drive through Baku? What distinguishes it from any other capital city in the region?

Next Destinations?

After Azerbaijan, the research trip is set to continue across Kazakhstan and Uzbekistan, especially focusing on regions relevant to The Great Steppe map. These visits will help us create even more authentic road networks and industries across Central Asia.

This is just the beginning of our Research Trips blog series. Whether it’s the Caucasus, Central Asia, or beyond, we’re committed to capturing the real-world details that make your journeys in ProMods feel like real trucking adventures.

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Introducing ProMods Classic

As our 10th anniversary year draws to a close, we’ve got one last treat in store. ProMods Classic marks the nostalgic return of all our best old & lost content from over the years, all updated to work on the latest version for ETS2!

What is ProMods Classic?
ProMods Classic is a map add-on for ProMods Europe that brings a host of ProMods content that has been updated or replaced as SCS has expanded and reworked the ETS2 map. From complex German cities, pre-Iberia DLC Spain or our old Italy expansion, to our very first version of Scandinavia all the way back from 2013, there’s a whole host of areas waiting to be explored once again.

All the re-introduced areas have been painstakingly updated to ETS2 v1.49 one game version at a time thanks to developers scan720 and Dawid2849 with help from others along the way.

How to install ProMods Classic
ProMods Classic is an addon for the ProMods Europe map, however it is not loaded the same way as our other addons for ETS2.

Downloading and extracting the ProMods Classic files follows the same procedure as ProMods Europe, minus the need to generate a definitions file. See our tutorial for more information on this.

Once the ProMods Classic files are in your mod folder, it’s time to activate them in game. When activating the mods, the following load order should be used:

Whilst ProMods Classic can be activated on an existing profile running PM:Europe, we recommend that a new profile is used due to the significant changes on the map.

What DLCs does it require?
ProMods Classic has the same DLC dependencies as ProMods Europe, see the compatibility page.

Can it be used on TruckersMP?
There is currently. no compatibility planned with TruckersMP. However it can be used in Convoy Mode.

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An Update on Canada’s Progress And Future Plans

It’s been over a year since we last updated ProMods Canada with new content. We understand and share the sentiment that progress in ProMods Canada has been slow. As a small team with limited resources, we acknowledge that we cannot change this reality overnight. While we’re still a while away from releasing ProMods Canada’s next big update, we can at least share with you what’s been going on behind the scenes.

Improved weather effects

A neat change that will be included in ProMods Canada 1.2.4 is the addition of atmospheric bad weather effects. Now, during times of bad weather, you will notice the mountainous areas of British Columbia become surrounded by low altitude clouds and fog. Places such as the Coquihalla Highway are truly awe-inspiring; winding through majestic mountains and offering breathtaking views that many of our players have come to appreciate. These areas are now even more immersive during poor weather.

These changes are implemented manually as part of the map itself, and as a result the effect will not be affected by graphics mods, nor will they appear outside of areas included in our mod.

Check out the before and after shots below:

Venturing into Alberta

Over the past year, development has been focused in two directions: east and north. Expanding our horizons eastwards beyond British Columbia, we have set our sights on Alberta. Our primary objective is to recreate the Trans Canada Highway 1 (TCH-1) and the Crowsnest Highway (BC-3), extending eastwards. While we have made significant progress in certain areas, there is still much work to be done in others. Take a look at the images below to see the progress we have made so far:

Northern advances: The “Islands” approach

In parallel we are developing more remote areas, such as Prince Rupert. This decision was primarily made for organisational reasons and due to the freedom for our developers to choose where they wish to develop. While these areas are nearly completed, they currently lack road connections to the rest of the road network. Our plan is to ensure that these places are accessible by ferry (most likely via Vancouver Island), allowing people to enjoy the finished areas as we continue working on the road connections.

Looking ahead

While we acknowledge the slow pace of progress and share the frustration it brings, we want to assure you that our commitment to delivering updates for ProMods Canada remains firm. We have numerous plans and ideas, but regrettably, time constraints limit our ability to implement them as quickly as we would like. We hope that these updates provide you with more insight into our progress and what you can expect in the future. We appreciate your support and understanding as we strive to bring our plans to fruition in due time.

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