Hey You! Today, we’re shining a spotlight on some of the latest progress in the UK, brought to you by our developer Enphyte. From farms to highways, these updates bring more realism, detail, and variety to the southwest of England. Let’s take a look at what’s new.
Bodmin Farm
Drivers can now pick up and deliver cargo at a farm just outside of Bodmin. Based on a real location, it’s been carefully replicated to reflect the workings of a typical British farmyard. Expect a mix of rural scenery and practical layouts, but don’t get too comfortable! The parking here is challenging, so precision is key.
A386-A30 Junction
One of the major intersections on the A30 is with the A386, a key connection between Plymouth and Barnstaple. This junction, along with its accompanying service station, has been recreated in detail. It’s the perfect spot for drivers to pull over, rest, and refuel before hitting the road again.
M5: Junction 27
While J27 on the M5 already existed in ProMods, it has now been rebuilt to better match its real-world counterpart. The new version is more accurate, detailed, and immersive; and who knows? Perhaps it will serve as a gateway to something bigger in the Atlantic in the future.
Dunheved Bridge
Spanning the River Tamar, the Dunheved Bridge marks the border between Cornwall and Devon. It’s a striking landmark in real life, and now it’s represented in-game as well. Drivers might miss the stunning scenery while zooming past at 70 mph; but we recommend sneaking a glance out the window as you cross.
We’re excited to bring you an early look at the latest addition to ProMods Canada, Vancouver Island.. coming soon to American Truck Simulator. In this preview, you’ll see some of the new landscapes, road layouts, and environmental touches we’ve been working hard to polish. Everything here is still under development, things may shift, improve, or evolve before release.
At 6pm CEST, Today (19th of September), we’ll preview our work on Canada!
The ProMods team aims to capture the rugged beauty and variety of Canada’s landscapes. From lush coastal forests and misty ferry crossings to highway stretches through mountain passes; we’re fine-tuning every detail to feel both authentic and immersive.
Vancouver Island is one of the most iconic and demanding regions in our map expansion. From coastal roads and ferry crossings to rugged terrain and lush forestry, the island presents huge variety. We wanted to recreate the feeling of moving from ocean vistas and sea wind into dense forests, winding mountain roads, and small communities that feel distinct and real.
We’re gearing up for the next ProMods Canada release, and Vancouver Island is one of the regions we’re especially proud of. Vancouver Island’s beauty is just the beginning. Stay tuned!
As part of our ongoing mission to bring authentic roads, landscapes, and cities into our projects, our developer Tedesco recently traveled to Uzbekistan and Kazakhstan for on-site research. This journey focused on four major destinations: Bukhara, Samarkand, Tashkent, and Almaty.
The aim of the trip was simple but crucial: gather thousands of reference photos, document road layouts, signage, urban details, and capture the overall atmosphere of each place. These resources will directly support the development of future expansions to ProMods: The Great Steppe (TGS), ensuring they feel as true-to-life as possible.
Bukhara
One of the oldest and most historically rich cities in Uzbekistan, Bukhara is a treasure trove of textures and cultural detail. Its maze-like narrow streets, intricate brickwork, and centuries-old monuments offered a wealth of references for our team.
We focused heavily on documenting the blend of Islamic architecture and modern additions, capturing caravanserais, bazaars, and mosques alongside contemporary roads and traffic flow. These details will allow us to recreate the unique charm of Bukhara accurately.
Samarkand
From the stunning Registan Square to its broad boulevards, Samarkand gave us contrasting references, historic detail intertwined with modern city planning. Both elements will play a role in shaping how the city appears in the map.
Samarkand felt to me like stepping into a living museum. The Registan Square and surrounding districts offered an extraordinary variety of tilework, ornamentation, and open spaces that we carefully photographed. At the same time, the city’s more modern avenues and wide boulevards gave me valuable material for planning the recreation of contrasts between historic and new areas.
Tedesco
Tashkent
The capital city of Uzbekistan provided another unique challenge: scale. Tashkent is a city where tradition and modernity collide most visibly. Wide Soviet-style avenues coexist with vibrant commercial districts, and tucked away side streets bring unique character.
We paid special attention to road markings, signage, and public transport infrastructure, such as metro entrances and bus systems, so we can portray Tashkent as accurately as possible in-game.
Almaty
Crossing into Kazakhstan, we arrived in Almaty, the country’s cultural and economic hub. The city’s dramatic setting, backed by the Zailiyskiy Alatau mountains, offers a very different atmosphere compared to Uzbekistan’s cities.
From glass towers downtown to tree-lined boulevards and bustling markets, Almaty provided us with diverse architectural and urban references. The surrounding mountains added even more variety, especially when we visited Shymbulak Ski Resort in the Medeu Valley. Its winding mountain roads, cable cars, and alpine-style buildings will help us create high-altitude environments that feel authentic and challenging for drivers.
What’s Next?
Trips like this are essential to the ProMods workflow: they ensure that our future expansions aren’t just accurate on a map, but also capture the feel of the regions they represent. With the material gathered in Uzbekistan and Kazakhstan, our developers have a strong foundation for recreating some of Central Asia’s most iconic cities and landscapes in The Great Steppe.
In the meantime, you can catch sneak peeks of our in-progress work on The Great Steppe, exclusively in our Discord Server.
As many of you know, our next update for Europe, ProMods 2.76, is not the furthest away. While the full release will be landing when it’s ready, we thought this would be a great opportunity to give you a sneak peek at some of the new and reworked areas you’ll be able to drive in.
Much of this content was originally postponed in 2.75, so we’re especially excited to finally be bringing it to you. Let’s take a look at the highlights!
France: A13 Free Toll Changes
A smaller but meaningful change in France. The A13, one of the busiest routes connecting Paris with Normandy, recently scrapped its toll booths in real life, and we’ve reflected that change in-game.
This update helps keep ProMods aligned with real-world infrastructure and removes an unnecessary bottleneck for your deliveries.
Serbia: Belgrade Bypass
One of our biggest improvements in 2.76 is the addition of the long-awaited Belgrade Bypass route. This key road project is a vital freight corridor in real life, helping trucks avoid city congestion; and now you’ll be able to experience it in-game.
The bypass features new interchanges, smoother navigation, and a much more realistic representation of Serbia’s road networks.
The Serbia development has been great! It’s really rewarding to see work come to life from research projects, and I love articulating real world environments into the game!
ItzPxllel
Spain: Approaching Gibraltar
Now, we’re heading south. Many of you spotted our teasers of Gibraltar earlier this year, and the city is just around the corner, 2.76 brings the much-loved Rock, and a brand-new approach from Algeciras.
With improved road layouts and updated scenery, this iconic route feels more alive than ever, giving you a taste of what’s to come when you enter Gibraltar.
Switzerland: More Local Towns
Alongside the big new road updates, we’ve also merged with a small but thoughtful community project: More Swiss Towns for ProMods. Originally created to address the odd situation where companies were assigned to cities several minutes away, this add-on introduced new city definitions for Susten and Domat/Ems, matching them to the nearest scenery settlements on the map.
This approach was inspired by how ProMods (and other map mods) handled Austria, and it helps make Switzerland feel more authentic; especially when you’re delivering cargo to these local areas. From now on, the mod is officially part of ProMods Europe.
What’s Next?
These are just four of the many improvements packed into ProMods 2.76. Our team has been working hard across the map, and we can’t wait to show you everything once the update is released very soon.
Further than that? Our developer in the French region is working on the final part of the A36 Reskin Project, for a future version of ProMods; more of this soon?