ProMods: Canada – Progress Update

Today marks six months since our first blog post announcing our ATS project ProMods: Canada, so we figured it’d be the perfect time to update you on what’s been going on for the past six months. 

First of all, we’re happy to announce that the first version of ProMods: Canada will feature at least two additional cities to the original seven that we announced back then, these being Abbotsford and Salmon Arm. Here’s the map with those two cities added:

We’ve also been working hard at building a collection of custom assets for use in Canada. Some of you may have seen that an already well known member of the ETS2/ATS community, Smarty, has recently joined our team where he’s creating a vast number of special models and signs. Some examples of these are found below:

But the custom stuff doesn’t stop at Smarty’s signs; we’ve also been preparing a number of custom company prefabs; these are delivery points that are 100% location unique so you won’t find the same layout anywhere else in the map. Our ETS2 map currently totals over 80 unique delivery points so it only makes sense that we treat Canada in the same way:

The map also wouldn’t be complete without some special Canadian vehicles, so we’ve made sure to cover that as well:

So, a lot of asset talk, but how about some info on how the map’s progressing? You’ll be happy to hear that things are progressing well. For a start, we’ve managed to port the border check functions over from ETS2 and have made progress at the USA/Canada borders:

The cities have also progressed. Make sure to look out for some recognisable brands whilst traveling through them:

The rest of the map has been progressing as you’d expect. Here are some pictures:

So then, a lot’s been going on in the past six months but where does this leave us in terms of map progression? We’ve occasionally mentioned that we have been hoping for a pre-2020 release but unfortunately it’s looking like we might overshoot that target by a little bit. The team working on Canada is small and we want to make sure to bring as much quality as we can, so whilst we could rush to finish everything before 2020 we’re not going to do so.

And finally, a quick note on DLC requirements: As anyone who uses ProMods for ETS2 will know, our current map requires the user to have all the current map DLCs installed. This is so we can use the many useful assets that each one contains and they often integrate with other parts of our map. With Canada we are taking a different approach, We’ll be using as few DLCs as possible.This means we’ll only be requiring DLCs that directly border Canada or have some really useful assets. At current, these will be The Oregon and Washington DLCs, New Mexico won’t be required and we expect the same for Utah when it releases.

So that’s all we’ve got for you today. We’ll continue to post development screenshots on the forum and our social media platforms, so make sure to follow them for the latest ProMods: Canada updates!

ProMods goes Multiplayer

ProMods 2.42 brings compatibility with the most popular mod for Euro Truck Simulator 2: TruckersMP. If you want to remain playing Singleplayer there is no need to update your ProMods, since 2.42 does not add any new content. If you are planning on playing ProMods on Multiplayer then ProMods 2.42 is a must (ProMods 2.42 will also work on Singleplayer). ProMods 2.42 will ONLY work on ETS2 version 1.35.

Keep in mind that TruckersMP hasn’t put the ProMods server online yet. Follow their socials to get a notification when the ProMods servers go live.

ProMods 2.42 brings some very essential fixes in order to get TruckersMP compatible with ProMods. Some people might think that this was an easy task but let me assure you: it wasn’t. Several big changes had to be made in prefab data all over the map. While we did try to fix most of the compatibility issues, we can only gather enough data when a lot of people are using it. Hence why 2.42 is considered an “Open Beta”, where we are still gathering data about potential problems that may arise while playing ProMods in TruckersMP.

Since ProMods was never designed to work with TruckersMP in mind, it is a humongous task to get everything working from the first try. We expect to release an update for the 2.42 within a short timeframe (1-2 months) also to accommodate the 1.36 update which is currently in Open Beta. 

We’ll be opening a new section of the forum where you can report any issues you face whilst running 2.42 with TruckersMP – Please note that if you find an issue that you suspect is caused by the TruckersMP client consider reporting the issue on TruckersMP’s site as we would like to reserve our forums for issues caused by ProMods in combination with TruckersMP only.

ProMods 2.42 will give you guys a first glance in what TruckersMP and ProMods have to offer for you. The coming ProMods version will contain tons of fixes to make the experience better. Not to forget that we are also still working on creating new areas, both in ETS2 and ATS. To keep up to date with these development, visit our forums.

We expect that many of you will have questions as to how exactly ProMods will work in TruckersMP and how you can start playing ProMods on TruckersMP yourself. It is highly likely that you can find the answers to your questions in the Knowledge Base Articles that TruckersMP will be posting on their website closer to the release. All you need from us is the newest ProMods version (in this case ProMods 2.42) installed in your mod folder. If ProMods 2.42 works in singe player, it will also work in Multiplayer. 

But what if I only want to play single player?

ProMods 2.42 will work on both TruckersMP and the single player game, if you only wish to play on single player consider ProMods 2.42 to be a normal update and all future ProMods versions will be compatible with both single player and TruckersMP. Keep in mind that ProMods 2.42 adds nothing new compared to ProMods 2.41, so the update is not a must for people who want to play single player only. Our new partnership with TruckersMP doesn’t mean we’ll be operating any differently to how we did before, we’ll still be improving and expanding the map in the same way we’ve been doing for the past six years.

Compatibility Updates for ETS2 1.35 Released

Less than a month ago SCS released the new Euro Truck Simulator 2 1.35 update. Considering our final testing phase takes 2~3 weeks we have managed to push this large update out in record breaking time.

It wasn’t easy to get ProMods 2.4 converted for this new version; taking a lot of time and practically all our resources. Not only did we have to update many models to be able to support DirectX 11, and some of our road elements to support the new voice navigation feature… We also had to merge in the new parts of the SCS Germany rework and since some of these areas were already rebuilt in ProMods, we had to merge various bits and pieces from our work into the work from the SCS developers.

However, we think that we have struck a good balance between SCS and ProMods mapping. For example, Nuremberg is still present as a ProMods city, with the highway system upgraded to the standard from the SCS team. And not only did we do merging work, but we also upgraded many assets along the way, such as in Ukraine. This is only the start of what is to come in this area.

There were many bugs arising from the newly implemented feature of voice navigation, so we fixed our prefabs so that the player is given the correct instructions. Unfortunately, there are a small number of issues which we were unable to resolve – at least for now. So the same rule applies for voice navigation as in real life: “Don’t trust the satnav blindly!”

With this conversion and merge behind us, we can now fully focus our resources on creating ProMods 2.5, and, of course, on our other project, ProMods Canada.

The support for DirectX 11 in Euro Truck Simulator 2 also made compatibility updates of our add-ons Trailer & Company Pack and Cabin Accessories Pack necessary. Both updates are available for download now.