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ProMods Europe: Project De-Brand

Over the years, ProMods has always aimed to make the Euro Truck Simulator 2 world feel as authentic and immersive as possible. One way we previously approached this was by including real-world company brands throughout parts of the map.

However, with the Trailer & Company Pack being our mod dedicated to replacing SCS’s fictional in-game companies, we’ve ended up in a situation where a ProMods Europe now includes a mix of newly added real brands alongside SCS’s fictional ones, with the Trailer & Company pack replacing the brands from SCS. In order to create a more cohesive experience. Going forward, we intend to move all brands inspired by real-life companies to the Trailer & Company pack, with ProMods Europe becoming a fully de-branded pack. This allows you to choose whether you’d like to see the map with real companies, or would prefer to play with fictional brands that fit right alongside those created by SCS.

We are now gradually moving forward with Project De-Brand; an initiative focused on replacing real-world company branding within the ProMods map with lore-friendly companies and assets that better fit the world of Euro Truck Simulator 2.
This change has been happening quietly for some time already, and we will continue implementing it gradually in future updates.

The World of ETS2

Euro Truck Simulator 2 has its own unique world, complete with fictional companies, brands, and industries created by SCS Software. These businesses form part of the game’s identity and help maintain consistency across the map and DLC expansions.
By aligning more closely with this established ecosystem, ProMods can integrate more naturally with the base game while still maintaining the high level of realism players expect.

This approach also helps ensure long-term compatibility with future ETS2 updates and expansions.

Expanding the ProUniverse

At the same time, Project De-Brand allows us to develop something new: our own ProMods universe.
Rather than simply mirroring real-world companies, we now have the opportunity to create original logistics brands, industries, and visual identities that feel believable within the ETS2 world while still being inspired by real-life transport and manufacturing.

Over time, you’ll begin to see more of these companies appear across the map; helping build a consistent identity that blends ETS2 lore with new ProMods-inspired businesses.

The Home of Real Brands?

For players who enjoy seeing real-world companies represented in-game; nothing is being lost it’s simply moving to a more appropriate place.
Our Trailer & Company Pack (TCP) will now become the primary home for real-world brands within the ProMods ecosystem. This allows players who prefer real companies to continue enjoying them, while keeping the core ProMods map aligned with the ETS2 universe.

We’ll be sharing more details about the future direction and updated look of the Trailer & Company Pack soon, so stay tuned.

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Springtime with ProMods Convoy: Recap

On March 8th, we collected ourselves on TruckersMP for a special occasion; marking the start of Spring with our seasonal convoys. This time, we took to the streets of Spain, starting in Valencia and heading through the scenic routes of Spain, through to our newley developed Gibraltar!

For many players, especially those on TruckersMP, this convoy offered a rare chance to drive alongside several members of the ProMods Team; a great opportunity to enjoy the roads together, answer questions, and celebrate the release of new areas. Additionally, plenty of fun was had on Twitch & YouTube, with far beyond questionable driving from some team members!!

With Love, from You!!

We saw many members of both the ProMods and TruckersMP community come together for this convoy. This included the attendance of multiple Virtual Trucking Companies (VTC)’s: Prime Logistics, Alpine Cargo, BVAR Trucking, Aurora VTC & Northern Express!

From long-established virtual companies, all the way through the smaller independent groups; we thank everyone for attending for this relaxing drive!

Drivers from Everywhere!

Hosting a convoy with players from all corners proved fun; the in-game chat was going mental! It seems that these convoys connect people from all corners!

So many trucks were in attendance, albeit virtually. Have a look at some of our favorites below;

Convoy Control & Event Support

We would like to extend our gratitude and thanks to our partners at TruckersMP, who helped assist with the running of the event through Convoy Control, handling traffic every step of the way.

A huge thank-you to everyone who participated, shared photos, streamed the event, or just hung out with us along the route. We look forward to seeing you in the summer!.

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ProMods The Great Steppe 1.6.0: Turkmenistan Trailer

The wait is over. ProMods The Great Steppe v1.6.0 is out now! And with it, the latest country to the ProUniverse: Turkmenistan!

To celebrate the release, we’ve published the official trailer for the update, showcasing landscapes, roads, and towns that make up the latest expansion to central asia. From the vast steppe highways to remote coastal settlements, this update pushes the map further south than ever before!

The Journey Onwards

The journey begins across the familiar yet ever-changing landscapes of the Central Asian steppe. Long desert stretches with unique challenges stretch towards the horizon as you approach the Turkmen border, surrounded by the vast dry terrain, and the feeling of isolation.

These roads are designed to capture the scale and atmosphere of The Steppe, where long distance driving becomes a test of endurance. Something that we have managed to capture perfectly.

Into Turkmenistan

Crossing through the border into Turkmenistan creates a new milestone for The Great Steppe.
The Kazakhstan-Turkmenistan border crossing has been recreated to reflect the distinct style and infrastructure found in the region. Passing through checkpoints and customs, drivers will notice a sly change in environment as they leave Uzbekistan behind for the first time.

Through Garabogaz

Beyond the border lies Garabogaz: a coastal town along the Caspian Sea. Many of you may already recognize this location: we’ve teased it several times in previous previews and posts.
Now, with v1.6.0 released, you can finally drive through this yourself.

Garabogaz features fully custom company prefabs, new industrial areas, and a derivable beach along the shoreline. Offering a very different atmosphere compared to the inland desert roads. The towns soviet-era architecture and industrial surroundings create a distinctive stop along your first journey into Turkmenistan.

ProMods: The Great Steppe continues to grow, and Turkmenistan marks some of the next steps in expanding the map acorss Central Asia. We hope you enjoy exploring this new region and experiencing the roads of Garabogaz for yourself.

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ProMods Europe v2.81: Poznan

The latest ProMods Europe update is soon upon us: ProMods Europe v2.81. This marks the completion of one of ProMods’ longest developed projects of nine years. The latest addition to Euro Truck Simulator 2 is Poznań, and its surrounding areas.

Alongside the release, we’re also publishing a brand-new trailer that takes you on a dive through the area, showcasing only some of what you can expect on your newly built western Poland, featuring cities such as Poznań, Luboń, Komorniki and more!
Let’s have a look at what this update brings.

The Polish Landscape

Western Poland offers a distinctive driving atmosphere; wide open farmland, gently rolling terrain, dense tree corridors, and expansive motorway networks. In v2.81, we’ve carefully recreated the feeling of driving along the regions modern highways while maintaining the natural beauty that defines the wider area of Poland.

You can expect detailed interchanges, accurate road geometry, and long stretches of motorway surrounded by the beauty and atmosphere of scenic-highways, and industrial outskirts through western Poland.

I have never made an area for ProMods with this level of detail. I am sure the players will love to see it, after 9 years of development.

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The Cities of Poznan

At the heart of this update lies Poznań, one of Poland’s major economic and cultural centers. The city, and its surrounding towns of Luboń, Komorniki, Września, and Konin have been designed with careful and appropriate attention to scale and detail. Each location contributes its own character, from suburban environments and service areas to larger industrial districts and highway hubs.

Custom Prefabs & Industry

One of the standout features of this update introduces new custom prefabs tailored to the Poznań Region.
Most notably, we’ve added a fully custom automotive factory to Poznań. Users with the “Trailer and Company Pack” from us will notice this is based upon Volkswagen Poznań, bringing a realistic industrial presence to the area.

Additionally, to the east of Konin, you’ll find a brand-new custom motorway services, designed to be true-to-life, including a place to eat, a fuel stop, and a wonderful rest area, offering players a much more immersive break point along your route.

Signs & Models

A large portion of our authenticity is in our details. For v2.81, we created a range of custom Polish signage, including accurate local street and motorway signs that reflect the region’s real-world standards.
In addition, we’ve continued our modelling work to introduce local bus models to populate these cities and improve the urban realism. These small touches contribute to making the Poznań area feel distinct and believable within the ProMods Mod.

Poznań felt quite empty in the base game, which inspired me to open the map editor for the first time. Over 10 years later, that decision has completely changed my life; I now work at SCS, someone else finished the original project, and my strong connection to the city pushed me to give it far more assets than most cities usually get.

Vøytek

UI Adaptations

Moving away from Poznan, our other change to ProMods Europe v2.81 consists of the UI. With ETS2’s latest version, SCS introduced changes to the game’s UI system. To ensure seamless compatability, we’ve updated and adapted our own custom UI messages to align with the new structure.

While not directly tied to the Poznań region, these improvements are part of the 2.81 release and help maintain a consistent and polished user experience.
We hope you enjoy exploring Poznań region in ProMods Europe v2.81. As always, we thank you for your continued support.

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