Skip to content Skip to sidebar Skip to footer

ProMods TGS: Western Kazakhstan Refresh Trailer

Our next update for ProMods: The Great Steppe is getting close, and today we’re excited to share a brand-new preview trailer showcasing several refreshed regions across Kazakhstan and an important refresh in Russia. This update focuses heavily on bringing older areas up to our modern quality standards, improving both realism and driving flow throughout the western part of the map.

Refreshing Western Kazakhstan

Our latest refresh focuses on a stretch of western Kazakhstan, bringing new life to the towns of Kandyagash, Temir, Shubarkuduk, and Mukur.

These areas have received extensive updates to layouts, terrain, scenery, and distant landscapes, replacing much of the older legacy mapping with higher-quality, modern standards. The goal was not only to improve visual accuracy, but to better capture the distinct atmosphere of Kazakhstan’s western regions; from wide, open steppe roads to rugged industrial outskirts and village-style settlements. This refresh forms a major step forward in tying the region together with a consistent, authentic feel.

Ershov: A Fresh Look

Across the border in Russia, the town of Ershov has also undergone a transformation. The mapping has been rebuilt with improved road geometry, updated signage, refreshed vegetation, and more detailed settlement features that align with the region’s real-world character. This update brings Ershov closer to the quality level of our newest TGS content and ensures a smoother, more immersive drive as you transition between Russia and Kazakhstan.

View comments

ProMods Trailer & Company Pack: Italia Trailer

SCS Software have released the latest round of updates for Euro Truck Simulator 2, and American Truck Simulator. Which means we are all hands on deck to releasing the next wave of updates for ProMods!

We’re excited to share a look at one of the most important additions to the much-loved TCP pack: a full expansion of Italy’s company and navigation signage. You’ll find a trailer at the top of this post showing just a fraction of what’s been added to the next update of The Trailer & Companies Pack.

The Trailer and Company Pack is all about enhancing immersion by replacing fictional in-game brands with realistic, region-appropriate counterparts. This time, we’ve focused heavily on Italy; one of the few remaining areas where many companies still used generic SCS assets. Thanks to extensive community input and a lot of research, that’s about to change.

As some of you may have followed in our long-running TCP development thread, the Italian overhaul began with gathering suggestions from players who know the region far better than we do. After compiling those recommendations, the next step was digging through each company to understand what they produce, how they operate, and what their branding looks like in the real world. That research forms the basis for the signage and logo work that makes TCP unique.

Once the branding is established, the real task begins: translating it into game-ready assets. All signage work is done in Blender, starting with a master file containing every relevant model pulled from SCS’ original game assets. Navigation signs are typically the easiest to work with: they mostly require new DDS textures and careful UV adjustments to ensure arrows, icons, and chevrons align with the new logo placements.

Building signage, however, is on a completely different level. Many Italian depots use complex sign models featuring 3D lettering, unique shapes, or layered materials that don’t naturally align with the designs of real companies. On top of that, SCS’ prefab placement of sign nodes can be very restrictive. Each replacement must be adapted precisely; not only matching the company’s visual identity, but also fitting cleanly into the existing geometry without clipping or distortion. It’s a slow, meticulous process… but the results speak for themselves.

With v1.57, Italy takes a big step forward in authenticity. From roadside guidance signs to full company branding on prefabs, the region now feels far more grounded and recognizable; especially to players familiar with the real locations.

We hope you enjoy this preview and look forward to delivering the full update very soon. Keep an eye out for the release announcement, and as always, thank you to everyone who contributed knowledge, photos, and suggestions to help make this expansion possible.


View comments

ProMods Canada: Through The Rockies Trailer

With the v1.6.0 update to ProMods Canada just around the corner, we’re excited to introduce a trailer of what you can expect to see as you adventure “Through The Rockies” with expansions to Revelstoke, Golden & Cranbrook!

This update brings a long-requested expansion into Southeastern British Columbia, featuring Revelstoke, Golden, Cranbrook, and as we’ll explain later, our first potential border connection into Idaho!

Incase you need to, you can purchase the Idaho DLC for American Truck Simulator by clicking here.

Pure Mountain Scenery

Between the towns we mentioned at the start of this post, lies some of the most breathtaking terrain we’ve ever brought to ProMods Canada. Steep valley walls, dense forests, unique rivers, and long sweeping curves; all combining to create a truly cinematic drive.

Revelstoke

We’re incredibly excited for you to take a drive nestled along the Columbia River; Revelstoke sits at the gateway to some of the most dramatic terrain we’ve ever brought to ProMods Canada. In 1.6.0, you’ll wind through steep valleys, heavily forested slopes, and the kind of rugged mountain scenery that defines British Columbia’s interior.

Golden

Further east, the town of Golden makes its debut to ProMods Canada.
Situated at the meeting point of multiple national parks, this area is all about scale; towering ridgelines, wide river crossings, and the famous Golden highway corridor.

Cranbrook

1.6.0 also introduces Cranbrook, a major service and logistics center in the East Kootenay region.
You can expect new company locations and breathtaking scenery; additionally, Cranbrook serves as your stepping stone toward a major milestone ProMods Canada…

Canada Meets Idaho!

For the first time ever you’ll be able to cross into Idaho, we’re currently investigating possibilities to make this connection possible without introducing the Idaho DLC as a requirement for all players of ProMods Canada.
In the event that this is not possible due to modding limitations, due to a quirk in ATS’s DLC system it’s likely that both the Idaho and Montana DLCs will become a requirement to run ProMods Canada 1.6.0

This border is built to match its real-world counterpart as closely as possible, with custom signage and inspection lanes. In the trailer, you’ll see the first trucks rolling through the crossing; marking a huge moment for the expansion of ProMods Canada.

The mountain corridors between Golden, Revelstoke, and Cranbrook deliver some of the most dramatic scenery we’ve ever put into ProMods Canada.
Steep valleys, glacier-fed rivers, dense forests, and long sweeping mountain curves all come together to create a truly cinematic drive. These stretches aren’t just the roads connecting the towns; they’re some of the standout moments of the entire 1.6.0 update, and we can’t wait for you to experience them for yourself.


View comments

France: A36 Reskin

Today we’re back with another look at ongoing improvements across France; this time focusing on the A36 motorway.

As part of our continued effort to refresh older areas of the ProMods Europe map, the A36 between Dole and the A6/A31 interchange has undergone a complete reskin, bringing it up to modern ProMods standards in both visuals and functionality.

Dole → A6/A31 Interchange

This section of the A36 has been fully reworked, starting from the gas station near Dole and ending at the rebuilt A6/A31/A36 interchange, which was previously teased in earlier development updates.

The new design offers more accurate lane layouts, improved signage, and refreshed roadside detailing: all to better capture the look and feel of French motorways.

Special Transport

The Special Transport routes in this area have been adapted to fit the new motorway layout. Drivers hauling oversized cargo will now enjoy smoother transitions and better-integrated routes along this corridor, ensuring a realistic and uninterrupted experience.

New Bâtisse Company

Alongside the motorway improvements, a new Bâtisse depot has been added near the interchange; representing highway maintenance and security operations.

This new company location gives players a practical spot to pick up and deliver cargo tied to road infrastructure, adding a touch of realism to the area’s economy.

What’s Next?

This reskin is just one of several ongoing improvements across France as we continue to enhance older parts of the map. Every refresh helps raise the overall quality bar: ensuring a smoother, more immersive experience for drivers across Europe.

Beyond the A36, our team has also been working on new updates near the Mediterranean Sea.
In real life, travelling between Spain and Italy by road involves a small “adventure”, and we’re bringing that same level of realism into ProMods. This upcoming addition will better reflect real-world routes along the southern coast, adding both variety and authenticity to your journeys through the region.

Come back for more updates soon, and keep an eye out for these changes in the next ProMods release!


View comments