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ProMods Maghreb: A Closer Look

It’s been near to a year since we announced that Maghreb Map has joined forces with the ProMods Team, becoming what is now known as ProMods Maghreb: our first major venture into the African continent.

Since then, the team has been hard at work refining, optimizing, and expanding the project to deliver the quality and realism that you’ve come to expect from ProMods. And now, after months of behind the scenes development, we’re thrilled to share that version 1.0.0 is entering its final stages of beta testing.

With that milestone being reached, and the release not-too-far, let’s take a closer look at what’s been happening across Morocco and Tunisia

Salé & Rabat

We started by revisiting some of the maps oldest areas, bringing them up to modern ProMods standards. We have various images, taken from Salé, where you can see the skyline of Rabat; Morocco’s capital city, complete with recognizable landmarks such as the Mohammed VI Tower.

These improvements don’t just make the area more visually accurate, but they also deliver smoother performance and a richer regional atmosphere.

Port of Tangier Med

Next, we turned our attention to one of the regions most important logistical hubs: the Port of Tangier Med.

As your main gateway into ProMods Maghreb, when traveling from Algeciras via ProMods Europe, the port has been refined and expanded to better represent its real-world counterpart.
Expect improved detailing, signage, and optimization to ensure a seamless connection between continents.

Enfidha & Tunis

In addition to refining existing areas, the team has also been busy expanding into new territory.
Tunis; the vibrant capital of Tunisia, and the nearby coastal town of Enfidha, will both make their debut in ProMods Maghreb v.1.0.0.

From modern urban districts to seaside roads and cultural landmarks, these additions mark an exciting step in bringing North Africa to life within ETS2.

Authentic AI Experience

Realism, as you know, is at the heart of everything that we do, and that extends beyond roads and landscapes. With this update, we’re introducing a range of region-specific AI vehicles for both Morocco and Tunisia, helping to create a more immersive and authentic driving experience. Local cars, taxis, and trucks now populate the roads, making every journey feel truly North African.

What’s Next?

We know it has been quiet on the ProMods Maghreb front for a while, but rest assured that your wait is almost over.
Development is reaching its final phase and testing is in deep process. You can expect more news, previews and a release announcement very soon.

Stick around, and get ready to explore ProMods Maghreb v1.0.0

“Stay tuned, and happy trucking!” – Tedesco

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United Kingdom: Farms, Junctions & Bridges

Hey You! Today, we’re shining a spotlight on some of the latest progress in the UK, brought to you by our developer Enphyte. From farms to highways, these updates bring more realism, detail, and variety to the southwest of England. Let’s take a look at what’s new.

Bodmin Farm

Drivers can now pick up and deliver cargo at a farm just outside of Bodmin. Based on a real location, it’s been carefully replicated to reflect the workings of a typical British farmyard. Expect a mix of rural scenery and practical layouts, but don’t get too comfortable! The parking here is challenging, so precision is key.

A386-A30 Junction

One of the major intersections on the A30 is with the A386, a key connection between Plymouth and Barnstaple. This junction, along with its accompanying service station, has been recreated in detail. It’s the perfect spot for drivers to pull over, rest, and refuel before hitting the road again.

M5: Junction 27

While J27 on the M5 already existed in ProMods, it has now been rebuilt to better match its real-world counterpart. The new version is more accurate, detailed, and immersive; and who knows? Perhaps it will serve as a gateway to something bigger in the Atlantic in the future.

Dunheved Bridge

Spanning the River Tamar, the Dunheved Bridge marks the border between Cornwall and Devon. It’s a striking landmark in real life, and now it’s represented in-game as well. Drivers might miss the stunning scenery while zooming past at 70 mph; but we recommend sneaking a glance out the window as you cross.

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Vancouver Island: Gameplay Preview

We’re excited to bring you an early look at the latest addition to ProMods Canada, Vancouver Island.. coming soon to American Truck Simulator. In this preview, you’ll see some of the new landscapes, road layouts, and environmental touches we’ve been working hard to polish. Everything here is still under development, things may shift, improve, or evolve before release.

At 6pm CEST, Today (19th of September), we’ll preview our work on Canada!

The ProMods team aims to capture the rugged beauty and variety of Canada’s landscapes. From lush coastal forests and misty ferry crossings to highway stretches through mountain passes; we’re fine-tuning every detail to feel both authentic and immersive.

Vancouver Island is one of the most iconic and demanding regions in our map expansion. From coastal roads and ferry crossings to rugged terrain and lush forestry, the island presents huge variety. We wanted to recreate the feeling of moving from ocean vistas and sea wind into dense forests, winding mountain roads, and small communities that feel distinct and real.

We’re gearing up for the next ProMods Canada release, and Vancouver Island is one of the regions we’re especially proud of.
Vancouver Island’s beauty is just the beginning. Stay tuned!

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Research Trips: Kazakhstan & Uzbekistan

As part of our ongoing mission to bring authentic roads, landscapes, and cities into our projects, our developer Tedesco recently traveled to Uzbekistan and Kazakhstan for on-site research. This journey focused on four major destinations: Bukhara, Samarkand, Tashkent, and Almaty.

The aim of the trip was simple but crucial: gather thousands of reference photos, document road layouts, signage, urban details, and capture the overall atmosphere of each place. These resources will directly support the development of future expansions to ProMods: The Great Steppe (TGS), ensuring they feel as true-to-life as possible.

Bukhara

One of the oldest and most historically rich cities in Uzbekistan, Bukhara is a treasure trove of textures and cultural detail. Its maze-like narrow streets, intricate brickwork, and centuries-old monuments offered a wealth of references for our team.

We focused heavily on documenting the blend of Islamic architecture and modern additions, capturing caravanserais, bazaars, and mosques alongside contemporary roads and traffic flow. These details will allow us to recreate the unique charm of Bukhara accurately.

Samarkand

From the stunning Registan Square to its broad boulevards, Samarkand gave us contrasting references, historic detail intertwined with modern city planning. Both elements will play a role in shaping how the city appears in the map.

Samarkand felt to me like stepping into a living museum. The Registan Square and surrounding districts offered an extraordinary variety of tilework, ornamentation, and open spaces that we carefully photographed. At the same time, the city’s more modern avenues and wide boulevards gave me valuable material for planning the recreation of contrasts between historic and new areas.

Tedesco

Tashkent

The capital city of Uzbekistan provided another unique challenge: scale. Tashkent is a city where tradition and modernity collide most visibly. Wide Soviet-style avenues coexist with vibrant commercial districts, and tucked away side streets bring unique character.

We paid special attention to road markings, signage, and public transport infrastructure, such as metro entrances and bus systems, so we can portray Tashkent as accurately as possible in-game.

Almaty

Crossing into Kazakhstan, we arrived in Almaty, the country’s cultural and economic hub. The city’s dramatic setting, backed by the Zailiyskiy Alatau mountains, offers a very different atmosphere compared to Uzbekistan’s cities.

From glass towers downtown to tree-lined boulevards and bustling markets, Almaty provided us with diverse architectural and urban references. The surrounding mountains added even more variety, especially when we visited Shymbulak Ski Resort in the Medeu Valley. Its winding mountain roads, cable cars, and alpine-style buildings will help us create high-altitude environments that feel authentic and challenging for drivers.

What’s Next?

Trips like this are essential to the ProMods workflow: they ensure that our future expansions aren’t just accurate on a map, but also capture the feel of the regions they represent. With the material gathered in Uzbekistan and Kazakhstan, our developers have a strong foundation for recreating some of Central Asia’s most iconic cities and landscapes in The Great Steppe.

In the meantime, you can catch sneak peeks of our in-progress work on The Great Steppe, exclusively in our Discord Server.

“Stay tuned, and happy trucking!” – Tedesco

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