ProMods Canada 1.1.0 is Available

ProMods Canada 1.1.0 is now available, bringing compatibility with American Truck Simulator 1.42 and a collection of new cities to explore.

Version 1.1.0 of ProMods Canada primarily focuses on adding a connection from Vancouver to Kamloops via the BC-99, but the update also brings a number of dirt tracks and service roads through beautiful mountain passes as well as adding the container port at Delta and a new connection in Surrey over the Patullo Bridge. We’ve also taken care to ensure that environment sounds are present throughout the ProMods Canada map.

For a more detailed look at what the new update brings, check out our previous blog post, ProMods Canada: Version 1.1.0 – What’s new?

Convoy Mode

In order to use ProMods Canada in SCS’s Convoy Mode multiplayer, you must replace the definitions file downloaded from our website with this file downloaded from the steam workshop

British Columbia Interior

Now that we have shown our biggest city, it’s time to talk about the rest of the map. The British Columbia Interior is generally defined to include the 14 regional districts that do not have coastline along the Pacific Ocean or Salish Sea, AND are not part of the Lower Mainland. In the first version we do not have all 14 of these regional districts (yet). What we do have, however, are breathtaking sceneries:

In the BC interior you will find “bigger” cities like Kamloops, Kelowna and Vernon and “smaller” cities like Princeton and Salmon Arm. Big freeways and small windy single lane roads. Even though the first version doesn’t contain more than 13 cities, it does provide a big variation of roads, cities and scenery. 

Also as a nice last surprise, we will reveal here the current ingame map of the mod. So this will be the content that will appear in version 1!

As with the previous blog post, this is all work in progress and anything shown is subject to change. 

ProMods: Canada – One Year on

Today marks one year since we officially announced ProMods Canada, so it seems like the perfect time to give an update on our progress. We’ve also got some exciting news to share, so make sure to read the whole way through!

After a quiet period during which most developers’ attentions were on getting the ETS2 map updated to version 2.45, the last few weeks have seen a dramatic increase in progress being made on our Canada. To show some of this off we’ve prepared a small teaser video and some screenshots.

An Unexpected Expansion

People following our ETS2 development may know ajungrei93 as being the main developer in the Barents Sea region, creating the stunning scenery on the north coast of Norway. What people might not know is that he also has his own ATS mapping project, a section of British Columbia.

His project had started way back in 2018, before we ever considered building Canada. Unfortunately ajungrei93 is not very active on our team chat which is why we weren’t fully aware of his efforts in the area and never included his work in our plans. As it turns out, his work is coincidentally very close to our work. In fact it’s that close that we can connect it to the rest of the map relatively easily.

So, a few weeks ago we integrated ajungrei93’s work into our map and found ourselves in the unique situation of suddenly having a brand new, unplanned and almost completely finished section of the map. However, this poses a new challenge of how we are going to go about releasing it. There are a few options that we could take but we’ll go into those issues in a bit.

For now, take a look at some of the stunning scenes created by ajungrei93, soon to be included in ProMods Canada!

So what does this mean for us?

The finished sections of ajungrei93’s map consists primarily of the BC-99 between Cache Creek and Pemberton, which means there are three roads that can connect it to the existing ProMods Canada map.

These are:

  • The TCH-1 between Cache Creek and Kamloops
  • The BC-9, TCH-1 and BC-12 between Merritt and Lillooet
  • The BC-99 between Pemberton and Vancouver 

In the image below we have highlighted the different scenarios that we could take in integrating his work with ours:

While we would love to include all of these new roads in our first release, it would take a lot of extra work and push out the release date even further. We need to find the right balance between time and quantity, we may decide to only include parts of these new areas, and continue with the rest afterwards. Still, these plans are continuously evolving, and we are always open to feedback. Nonetheless, please continue keeping an eye out on our forum topic and social media to make sure you are up to date with everything Canada!