ProMods 2.60 Previews: Poland & Lithuania

Welcome to another ProMods 2.60 Preview! Here you will see the newest development from Poland and Lithuania. In the 2.60 update these two countries will each receive a new city.

First, we’ll talk about Poland. In the following update you will discover the city of Mrągowo. Our developer scan720 worked hard to bring this city and its surroundings into the game. Other than that he has also rebuilt almost 150 km of the DK16 as far as Olsztyn and the new S16. The full Olsztyn ring road might follow in the future.

Mrągowo is a small city in north-eastern Poland, and the capital of Mrągowo County, with a population of 21,302. It is located in the middle of Warmian-Masurian voivodeship and is surrounded by lots of small lakes. The city center is full of beautiful historic buildings and while in the north of the city you will find lots of huge hilly fields, in the south you will find big forests.

Scan720 has some more details:

Mrągowo was no easy city to make, it was a challenge. One of the hardest parts was bringing all relevant things into this small area in-game, due to the scale of 1:19.
Especially the city centre with its layout and buildings made this part of this project time consuming. Other than that, this city has a lot of similarities with the city in real life! I am still very proud of how I did the roundabout and the railway junction. Especially the custom made models from our great modeller flintstone1973 make a big difference here. And I want to thank Dawid2849 for his great Polish signs at the S16 Olsztyn Wschód Interchange. And of course I have not forgotten that the S16 is currently being built from Mrągowo to Olsztyn. But this part will probably open in 2023. So I still have enough time to extend that road.

Mrągowo features the well known polish milk company Mlekpol. We made this company as real as possible in-game with custom prefabs and models.

Between Mrągowo and Olsztyn, there is also one small scenery village: Marcinkowo. This village fits perfectly with its beautiful landscape around it and has that “Polish spirit”.

After visiting Marcinkowo, following the DK16 westwards you’ll finally reach the newly opened S16 til Olsztyn Wschód. Scan720 tried to make this road and landscape as realistic as possible, as you can see in the real-life comparisons.

Now let’s move on to another highlight of the blog – Lithuania. In this version, Tauragė is making a comeback after reconstruction, not to mention additional content that is heading your way.

Tauragė is an important small city in western Lithuania, and the capital of Tauragė County, with a modest population of 21,520. Whilst the city was mentioned in the year 1507, the town privileges were granted only in 1924. Besides its historical value, today it is home to several factories in the city and its home county which you will be able to visit, but also major international highway and nearby border crossing that foster the city’s importance to the country.

Brand-new roads are also making an appearance – the KK141 & KK147 picturesque route that traverses next to the mighty Nemunas river and provides a direct connection to Lithuania’s second largest city, Kaunas, therefore providing more opportunities to avoid driving on the motorway.

A famous junction, named Kryžkalnis, has also come to our attention. It has received drastic changes, such as the Orlen fuel station, and a variety of touch-ups, such as signage, road cracks and dirt to ensure a realistic aesthetic of the area as compared to the real-world.

Driving eastwards, we encounter another major enhancement to the road network of Lithuania – the inclusion of Sitkūnai junction and a missing section of the A8/E67 highway, for a realistic and direct journey via the E67 international highway towards/from Riga. This will ensure that drivers will no longer need to use the KK222, a road of local importance and not suitable for international trucking.

On that note, it is time to end. Thanks for reading this week’s preview, and we’ll see you again for the next one.

ProMods 2.50 Previews: Poland

This week we are taking a look at the new and improved areas in Poland. ProMods 2.50 brings the most changes in Poland in several years. Over half a dozen developers have contributed in one way or another. We are really excited to show you what’s changed, and there’s a lot to get through, so let’s dive right into it.

We start in the north, where Lynx21 has rebuilt the port city of Gdynia. He provided the following context:

From a small fishing village to a huge shipping port in 15 years? That was the case with Gdynia in the 1920’s when the Polish government decided to build the city from scratch. The city is a great example of modernist and communist architecture. Massive housing estates built mostly in the 70’s and 80’s are an inseparable part of the city’s panorama. Gdynia with its 250,000 inhabitants now has one of the biggest Baltic ports and remains vital for the Polish economy. In-game you will notice remarkable landmarks such as Sea Towers, Radmor Offices, Gdynia Powerplant and BCT Facility.

Next we move to the northeast, and Horizon’s city of Suwałki. The city has received refurbishment and a new expressway section of the S61 which bypasses the town, which was constructed for the purposes of relieving the city from international traffic on the E67 route. We are pleased to present this new road in-game while its real-life counterpart was only opened last year! The town itself will have enhanced aesthetics, such as more detailed textures, vegetation and various buildings, that were replaced with Baltic DLC assets.

The first brand new, rather than rebuilt, city we’re covering today is Piotrków Trybunalski. The favourite areas of the main developer, jdenm8, are the Kaarfor Warehouse (shown in screenshot) and the big interchanges with the A1.

Back to rebuilds now, and our lead developer MandelSoft has been at work in the southern city of Opole and its surroundings. He provided some slightly more technical details about his decisions and workflow:

Many of us know that many parts of Poland were outdated. I wanted to make my contribution to the renewal of Poland, by starting with just one city that could use a lot of improvement. In this area, Opole caught my attention. The city itself was not looking like anything from real life, so a complete rebuild would improve this region massively. However, the roads which the city connects to only had to be refurbished a bit.

For this city, I tried to approach it like how SCS would approach it. Usually, this means avoiding the city center because the delivery points for trucks are often located on the outskirts, and often this helps to optimise performance. I focussed mainly on the DK46 bypass and the company delivery points in the north, and did my best to deliver top quality work with the help of the latest assets at the time – mainly from the Baltic DLC – and the latest techniques – most of the landscape is crafted with the new vertex tool instead of bezier patches – to deliver an aesthetically pleasing and technically clean scenery. The only planned area I had to skip is the power plant, due to a lack of assets for it at the time. The cooling towers of this power plant are, however, prominently visible as background scenery.

The Kielce rebuild is another project headed up by Lynx21, and it’s clear from his description of the region that he’s really proud of his work here:

If you’ve ever been to Świętokrzyskie province you already know it has one of the best landscapes in Europe representing huge hilly fields. While not being very populated, the area has so much to offer. Here we want to focus on the city of Kielce – the capital of the province. Along with Poznań – Kielce is a city of large expo events. Located near the S7 and S74 expressways and with a population of 195,000, the city is a major transport hub in the area. As in almost every Polish city you’ll find these massive blocks of flats but do not let it discourage you from noticing the details of their surroundings! Well-known Kielce landmarks you will find in the game include: Galeria Echo Mall, Skanska-Comarch Offices, County’s Hall, City’s University and the Expo Centre.

The final areas of major changes in 2.50 are east and southeast of Lublin, primarily developed by FH-Fahrer, PapierSUHD and Lynx21. The connection to Zamość has been rebuilt as far as the town of Krasnystaw, while the DK12 heads east – first to the city of Chełm, but then on to the border with another country with a large amount of new content in ProMods 2.50 (stay tuned for the blog post on that!).

As you can see from the screenshots, the new content in Poland is full of small details, such as specific buildings and adverts, that go beyond today’s highest standards and make the scenery especially realistic and recognisable compared to real life. In addition to the main map developers already mentioned, this is possible thanks to the specialist prefab and signage work, and general mapping assistance, of Vøytek, Dawid2849, elot360PL and HixoPL.

And we have still not covered everything! There are multiple smaller stretches of rebuilt roads and new scenery towns and villages across Poland. While we can’t include it all, we had to show this screenshot from a roundabout in the far southeast of the country, which Lynx21 summed up perfectly as having a ‘Polish spirit’.

With that, thanks for reading this week’s preview, and we’ll see you again for the next one.

ProMods 2.40 With Merged Baltics is Available Now!

Finally we have finished the merge of the new Beyond the Baltic Sea DLC with ProMods and now you can enjoy this new DLC together with our mod. This new version will therefore require users to have the new Beyond the Baltic Sea DLC installed to use it.

In this version, about 30 cities were added or improved in Czech Republic, Finland, Germany, Great Britain, Greece, Hungary, Latvia, Lithuania, North Macedonia, Poland, Russia, Serbia, Slovakia, and Sweden. We also worked on many roads and landscapes in different countries.

To reduce the files size and clean up our mod, we removed some old prefabs and models which were no longer in use or where better versions are available now. So if you use other maps in combination with ProMods, there’s a change that these add-on maps may be broken and require an update themself.


We have decided to release version 2.40 for ETS 2 build 1.34 as that is the current and official version. ProMods 2.40 brings in the Beyond the Baltic Sea DLC content and has been in development for quite a while now, so we did not want to withhold release any longer. It may take up to a month for SCS to release build 1.35, which will render this version INCOMPATIBLE.

It is your personal decision whether you want to access the new 2.40 content now, or if you wish to spare your €1 and wait until the next ProMods update will be released, which will support 1.35. This is likely to be at least six weeks away, and even more likely to be even longer to fully get all 1.35 content back in ProMods.

You can always roll back your game version in the Steam Library properties selecting “temporary_1_34 – 1.34.x for incompatible mods” – when 1.35 is out.