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Research Trips: British Columbia & Alberta

Welcome to the second post in our revived blog series! This time, we’re tagging along with one of our developers who recently visited British Columbia and Alberta, bringing back not just scenic photos, but valuable research material for the future of ProMods Canada.

Visiting Canada for the First Time… as a Developer

In July 2025, our developer, “bricksathome” had the chance to travel across British Columbia and part of Alberta. While the trip was primarily a vacation with his parents, he didn’t miss the opportunity to gather real-world reference material for the ProMods Canada project; “I’ve been a developer on the team since the project began, but as someone who lives in the UK, I’d never actually visited Canada. So, flying into a country I’ve spent years studying through Google Maps and Street View felt surreal, like walking into a world I’d only helped recreate virtually…”

After a few days in Vancouver, we picked up a Cruise Canada motorhome and headed for Vancouver Island by ferry — where we coincidentally passed the very same ferry I had modeled just a few months earlier! (Though it’s clearly had a fresh coat of paint since the reference images I used.)

Over the course of three weeks, we covered a lot of ground: Vancouver Island, the Sunshine Coast, the Sea to Sky Highway, Pemberton, Lillooet, Cache Creek, Kamloops, the Canadian Rockies, Alberta’s Icefields Parkway to Jasper, then back to Vancouver via Clearwater and the Coquihalla Highway.

Street View to Driver’s Seat

Years of developing ProMods Canada meant I already had a mental map of towns and highways — and actually driving into places I’d only seen digitally was a strange but amazing experience. I often found myself knowing which turns to take and what to expect before we’d even parked!

Thanks to years of ETS2/ATS muscle memory, driving a right-hand-drive vehicle in Canada felt oddly natural. On top of that, being familiar with Canadian road signs and traffic rules (thanks to development work) helped reduce the stress of navigating unfamiliar terrain.

Landmarks & Regional Details

Beyond general sightseeing, I spent time capturing high-resolution reference photos of regional details that are tough to find online — things like signs, structures, and unique landmarks that help add realism and local flair to the map.

For example, the Rogers Pass Memorial features several remembrance and informational plaques, and just down the path, the Visitor Centre has a few beautifully designed benches. With full reference images now collected, both of these will be recreated in-game with much greater accuracy.

These specialized bins are found across British Columbia, especially in bear country, and are designed to prevent animals from accessing waste. They’re currently missing in-game, but not for long!

Elsewhere, I grabbed plenty of useful material from smaller towns and parks — from signage in Field and Revelstoke, to park service vehicles and trailhead features. It’s these little touches that help our maps feel grounded in the real world.

Fresh Perspective & Future Improvements

Seeing these places in person gave me something Google Maps never could, a true sense of scale and atmosphere. It helped spark new ideas and has inspired several improvements to existing areas in the map, such as the terrain around Green Lake in Whistler.

The trip also reminded me how important little details are in creating a believable world. Every small road sign, mountain silhouette, or regional quirk helps bring the map to life, and I can’t wait to implement what I’ve learned.

ProMods Canada 1.4.1 is Out Now!

We’ve just released ProMods Canada 1.4.1, bringing compatibility with the latest American Truck Simulator version.
This is predominantly a maintenance release only, no new content just yet, but it includes important bug fixes and ensures full functionality on the current game build.

We know it’s been a while since the last major expansion, and we feel the same as you, we want to see the map grow just as much as you do! A lot of progress is happening behind the scenes as we have shared, but there’s still more work to be done before we’re ready to release the next big update.

In the meantime, you can catch sneak peeks of our in-progress work on Vancouver Island, exclusively in our Discord Server.

4 Comments

  • Doinkus Tinglebottom
    Posted July 30, 2025 at 5:06 pm

    The trash bins never even occurred to me, but I love that we’re adding that detail! Ive been seeing them all my life so itll be good to have that in game. Cant wait!

  • Racer7331
    Posted July 30, 2025 at 5:09 pm

    I spy the Columbia Icefield. Been there before and it’s incredible in person.

  • Colby Evans
    Posted July 30, 2025 at 8:08 pm

    I run a set of super B’s twice a week from Edmonton to Vancouver and back to Calgary , have for just shy of 20 years now I know the roads well and love how you see things on the map and just know exactly where you are . The BC map is my favourite map above and beyond anything including base game. If I had one point of constructive criticism it would be when your on steep grades they don’t pull you down enough and climb them unrealistically and this is an issue game wide not just pro mods. Grades like Roger’s pass and Albert canyon are 4th gear pulls with a super b and the coq is as well although it takes about just shy of a hour to get from hope to the top of box canyon where the brake check is. I wonder if it would be possible to stretch out the scale and grade on these more notably hills to increase the feel of the time and power it takes to get over the and then reduce the scale back down after the hill. Just a thought 97c coming west from Kelowna to Merritt is done fairly well that is a long steep pull and takes a very long time but in game you do get a sense of this. Keep up the great work and thank you for what you do, I look forward to future updates and moving east

  • Drive Safely
    Posted July 30, 2025 at 10:26 pm

    Nice to see those bins and benches as in-game models!

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