Less than a month ago SCS released the new Euro Truck Simulator 2 1.35 update. Considering our final testing phase takes 2~3 weeks we have managed to push this large update out in record breaking time.
It wasn’t easy to get ProMods 2.4 converted for this new version; taking a lot of time and practically all our resources. Not only did we have to update many models to be able to support DirectX 11, and some of our road elements to support the new voice navigation feature… We also had to merge in the new parts of the SCS Germany rework and since some of these areas were already rebuilt in ProMods, we had to merge various bits and pieces from our work into the work from the SCS developers.
However, we think that we have struck a good balance between SCS and ProMods mapping. For example, Nuremberg is still present as a ProMods city, with the highway system upgraded to the standard from the SCS team. And not only did we do merging work, but we also upgraded many assets along the way, such as in Ukraine. This is only the start of what is to come in this area.
There were many bugs arising from the newly implemented feature of voice navigation, so we fixed our prefabs so that the player is given the correct instructions. Unfortunately, there are a small number of issues which we were unable to resolve – at least for now. So the same rule applies for voice navigation as in real life: “Don’t trust the satnav blindly!”
With this conversion and merge behind us, we can now fully focus our resources on creating ProMods 2.5, and, of course, on our other project, ProMods Canada.
The support for DirectX 11 in Euro Truck Simulator 2 also made compatibility updates of our add-ons Trailer & Company Pack and Cabin Accessories Pack necessary. Both updates are available for download now.