ProMods Official Discord Community Server

Today we want to announce that we have opened a Discord community server as an additional platform to interact with us. The Discord server has the purpose of bringing people from the ProMods community together and be an additional source of information and updates. 

Another feature of this Discord server would be to gather information and help for new modders. The goal is to create a platform where new modders can reach out to more experienced ones in order to exchange our skills. One of the things we are planning to do from time to time is livestream our own session in which we work in the map editor.

Privacy and Security is a top priority to create a positive environment on our Discord, this is why we have set up a verification system. The verification system links together your forum and Discord account, when verified, you will have full access to the Discord. You will be able to join the Discord if you aren’t verified, just not have access to all the channels.

We had many challenges with the verification system. Thanks to the help from mgefvert, we managed to set up a secure verification system. 

How do I verify?

This guide covers how to join the official ProMods Community Discord and be verified, having access to all the channels.

1. Use this link to verify, you may need to sign in first to your forum account or make one: https://www.promods.net/discord/verify.php

2. Press verify your Discord account.

3. You will be taken to this screen, select ‘Authorise’.

4. You should then be verified, and receive the verified role and have access to all the channels. Make sure to read the rules channel, and enjoy your stay.

If verification doesn’t work you can use a Discord invite to join and use ModMail to ask for support: https://discord.gg/6TxBjsY

We are looking forward to seeing you there.

ProMods Compatibility Update for ETS2 1.36

Around a week ago SCS pushed out update 1.36 bringing a large number of features and improvements, like removing DX9 entirely. In the early stages of the open beta 1.36 was still quite unstable and had a lot of issues causing issues in the map editor, which has affected our ability to update our modification for 1.36 version of ETS2, such as broken mouse movements that made our work on the update to stall or become significantly difficult.

Over the weeks the build stabilised and we started working on preparing our first beta. One of the largest issues we had was that we had to replace every single walker, as SCS was removing them and replacing them with movers. After a lot of work Mandelsoft managed to get a script to replace them all for us. Along with this, as you cannot open the editor through the game anymore and need to launch it as a separate application, Mandelsoft created a useful launcher which lets you launch the editor and let’s you add lots of parameters which can be found here.

Work in Progress

Anyways, enough of the technical talking. We have now pushed an update which makes sure our mod works with version 1.36. HOWEVER do take note of the following: Due to the high complexity of the Road to the Black Sea DLC merge we have decided to overwrite all the new areas with our work. So for this version of ProMods the new DLC is not required. IF you do own the DLC, ProMods will overwrite ALL areas. This means that you won’t be able to enjoy the new Romania, Bulgaria and Turkey with ProMods enabled.

We are working very hard on merging the DLC with our mod, but sadly this is not an easy task. We have identified 14 connection points, of which 8 are major. Most of the roads we need to connect require special borders causing adding more complexity to the job. We will keep working on the merge but don’t expect an update soon. We will of course keep you guys posted on our socials about the progress of the merge.

Along with merging the new DLC, we are working hard on 2.5, which will be packed with new content, as well as on Canada. And make sure to keep an eye out on our social media and forums to see regular development news. 

Work in Progress

A special notice for the Turkish community. We understand very clearly that you are eager to see Turkey being added to ProMods. We had to prioritise making ProMods work with 1.36 FIRST, before we could add connectivity to the new DLC areas. Reaching the Turkish border has been a long term goal for ProMods and SCS managed to beat us to it!
We will work very hard in the coming months and hope to release a ProMods version with Turkey soon!

Türk oyun topluluğu için bir bilgilendirme. Promods haritasına Türkiye’nin eklendiğini görmek için hevesli olduğunuzun farkındayız. Promods’un 1.36 güncellemesi ile uyumlu hale getirmemiz, yeni DLC yolları ile bağlantıları sağlamamızdan ÖNCELİKLİDİR. Türkiye sınırına ulaşmak Promods’un uzun zamandır amaçladığı bir hedefti ancak SCS bizi bu konuda alt etmeyi başardı!
Gelecek aylarda hırsla çalışıp kısa zaman içinde Promods’u Türkiye ile birlikte yayınlamayı umuyoruz!

ProMods and TMP: The First Weekend

As most of you will have noticed, two weeks ago TMP opened their servers for ProMods. Seeing so many of you try it out made us very proud of the hard work we have delivered over the last months. Apart from some small hiccoughs, we can safely say that the launch was an enormous success.

If you missed the whole ProMods Multiplayer compatibility story, read:
https://blog.promods.net/2019/10/promods-goes-multiplayer/

If you are running into problems getting it to work, click here:
https://truckersmp.com/knowledge-base/article/614

If you want to see the current state of the servers, go here:
https://truckersmp.com/status

Infrastructure

We had anticipated an increase of activity on our services, but the way you guys hit us last weekend struck us as a complete surprise. All of our old records were shattered. We have never seen so many people on our forum at the same time before. We have never seen so many people register in a single weekend. We have never served this amount of bandwidth in a weekend. And the list keeps going on. We want to thank you for this overwhelming support!

A special shoutout must be made to Rick from Simulator Radio. He kindly offered some additional servers for the free download service, which really saved us that weekend. The demand for our services was 5 times higher than we had anticipated, giving us some serious headache. We did add more bandwidth to the free download server ourselves, but we were unable to keep up with the demand. Simulator Radio reached out and offered 3 high performance servers, which we added to the pool on top of our existing servers. During this time, we noticed a 99% success rate of downloads completing compared to a very small percentage of people complaining about problems (in the scheme of things).

In the image you can clearly see a rise in requests. This was very much unexpected – for the first 24 hours, Cloudflare kept us online, but we had to upgrade some services to prevent any future outages. The top 5 requests came from the following countries:

  • [flag=de] Germany at 4,463,016
  • [flag=tr] Turkey at 2,403,503
  • [flag=pl] Poland at 2,183,169
  • [flag=ru] Russia at 1,379,813
  • [flag=fr] France at 1,338,208

Looking back at the launch now, we have gathered a lot of useful data for future releases. We will evaluate them to improve our systems for the future. A small word of advice to the players; In the future we plan to have a new ProMods version available before TMP opens the servers, so you can already download the mod beforehand.

Last but not least, of course we enjoyed ourselves as well by driving around our map. Below are some of the screenshots that our team members took during their journeys.