Today marks six months since our first blog post announcing our ATS project ProMods: Canada, so we figured it’d be the perfect time to update you on what’s been going on for the past six months.
First of all, we’re happy to announce that the first version of ProMods: Canada will feature at least two additional cities to the original seven that we announced back then, these being Abbotsford and Salmon Arm. Here’s the map with those two cities added:
We’ve also been working hard at building a collection of custom assets for use in Canada. Some of you may have seen that an already well known member of the ETS2/ATS community, Smarty, has recently joined our team where he’s creating a vast number of special models and signs. Some examples of these are found below:
But the custom stuff doesn’t stop at Smarty’s signs; we’ve also been preparing a number of custom company prefabs; these are delivery points that are 100% location unique so you won’t find the same layout anywhere else in the map. Our ETS2 map currently totals over 80 unique delivery points so it only makes sense that we treat Canada in the same way:
The map also wouldn’t be complete without some special Canadian vehicles, so we’ve made sure to cover that as well:
So, a lot of asset talk, but how about some info on how the map’s progressing? You’ll be happy to hear that things are progressing well. For a start, we’ve managed to port the border check functions over from ETS2 and have made progress at the USA/Canada borders:
The cities have also progressed. Make sure to look out for some recognisable brands whilst traveling through them:
The rest of the map has been progressing as you’d expect. Here are some pictures:
So then, a lot’s been going on in the past six months but where does this leave us in terms of map progression? We’ve occasionally mentioned that we have been hoping for a pre-2020 release but unfortunately it’s looking like we might overshoot that target by a little bit. The team working on Canada is small and we want to make sure to bring as much quality as we can, so whilst we could rush to finish everything before 2020 we’re not going to do so.
And finally, a quick note on DLC requirements: As anyone who uses ProMods for ETS2 will know, our current map requires the user to have all the current map DLCs installed. This is so we can use the many useful assets that each one contains and they often integrate with other parts of our map. With Canada we are taking a different approach, We’ll be using as few DLCs as possible.This means we’ll only be requiring DLCs that directly border Canada or have some really useful assets. At current, these will be The Oregon and Washington DLCs, New Mexico won’t be required and we expect the same for Utah when it releases.
So that’s all we’ve got for you today. We’ll continue to post development screenshots on the forum and our social media platforms, so make sure to follow them for the latest ProMods: Canada updates!