40,000 Facebook Likes and Merging Progress for our Upcoming Version

Our Facebook page recently reached a massive 40,000 likes. We’re proud to deliver an enhanced experience to so many fans, so we’re always happy to see our community growing even larger. If you haven’t already, give us a like – let’s see how quickly we can reach 50k! You can also follow us on Twitter and Instagram.

To celebrate this milestone we thought we’d give some extra insight into the merging process of the Beyond the Baltic Sea DLC and SCS’ rebuilt northern Germany.

Previously, merging new DLCs with our map was a relatively easy job. The Scandinavia DLC only shared one real border with our map. Therefore, creating compatibility with our pack was easy, even though we sadly had to say goodbye to many ProMods v1.0 areas and memories. The same goes for the Italy DLC, where most of our mapping was already a few years old and had aged poorly, especially due to the lack of models for the distinctive Italian architecture which SCS did such a good job with. Only France was a bit more challenging, but the rebuilt old map in Northern France provided a bit of a buffer between our map and the DLC, which made things easier. With the Germany rebuild and Beyond the Baltic Sea DLC, however, merging has proven to be a much more complicated task.

More Borders

In the previous merges we often could copy-paste large areas very quickly, and connecting them was not hard. This DLC is a completely different story. We have many small areas that need merging individually. Pasting a small area into the map is not a big deal, but connecting it properly can be difficult.

For example, we have previously done massive rebuilds in Elbłąg and Suwałki, such that the road network on the Polish side of the border has undergone many changes. This meant that at some points the road alignment made re-connecting the roads very difficult. One of the bigger problems is that the border crossings in our map were a kilometer further north than the ones from SCS. We had to compress and sometimes completely rebuild the entire border area.

What also didn’t help was that at the border area near Suwałki there was a height difference of 50 meters between SCS’ and our mapping. It was a big challenge to facilitate this difference without creating a new (and rather unrealistic) “alpine road”. There were similar problems for some of our scenery villages and towns in the Baltic States.

Finland

Finland was another hard merge. ProMods Finland is bigger than that of the DLC so we decided to remove our overlapping part. This makes sense because our southern Finland was comprised of some of the oldest mapping in the mod, so we have retired it while retaining plenty of ProMods content in northern Finland. Although this eliminated the need to merge many small areas back in, we were still left with many roads to connect, again all with different heights. Furthermore, some of our northern Finland is aging as well, so we have started refreshing our areas with the new assets the DLC brings. Some cities have already received a makeover, such as Oulu and Vaasa; others remain to be done. A more specific problem was that Pori had no obvious connection to the north to Vaasa and Oulu. We had to improvise there with completely new landscape.

Germany Merge

This may be the hardest project of them all. Our Autobahn Rebuilding Project (ARP) started almost 4 years ago! The challenge here is to try and keep the best of both worlds, but it’s sadly not as simple as just choosing between ProMods and SCS city by city or road by road: not only are there the aforementioned height differences to deal with, but we have to keep the mapping style reasonably consistent throughout the map or player immersion will be broken. Now that SCS has provided new and better assets we have to incorporate them into our mapping to stop it looking dated.

Moreover, mapping techniques and standards have evolved over the last 4 years to the extent that the oldest areas feel technically unrefined, even ugly, next to the newest ones – even with refreshed assets. In such cases it can be easier to start from scratch, which ultimately delivers a better map but requires a lot of developer time and motivation.

But That’s Not All!

While the merging was going on, brand new content has been prepared as well. The Czech Republic got a serious overhaul and there has been some expansion in the Balkans and in Scotland as well. There are a few additions here and there spread all over the map, all laid out for you to discover in the next version! We can reveal that we are nearly done merging everything we planned for ProMods version 2.40 (you may have previously seen it referred to as version 2.35, but we decided that the amount of content justifies calling it 2.40) and have started the first testing phase.

You can expect more merged, rebuilt and brand new content in the DLC and Germany areas in future updates, especially in the Baltic states. Having said that, don’t be surprised if we overwrite many old ProMods areas with SCS work. We have got a lot of comments from fans who feel nostalgic about old ProMods work and want us to keep it. We feel nostalgic too! But we have to keep the map up to today’s standards which, sadly, means we have to say goodbye to the oldest areas. If we could, we’d always update everything to the latest standards, but this is not possible even with our large development team. Instead, we have to prioritise where we work, which means that SCS’ latest – and vastly improved since the game’s release – mapping has lower priority.

Of course, the release date of ProMods 2.40 is still unknown (even to us), but we can assure you that 2019 will bring many cool updates from our team for all ETS2 players.

Changes in the download methods

Since 2013, our paid download service has been strictly set to $1 per download and we have kept that unchanged. Initially our payment gateway only supported USD. Times have changed, as has the popularity of our mod and the infrastructure we are hosting it on, therefore we have now changed the currency to EUR.

Why is the Euro a better option for us today?

  • the vast majority of ProMods users are European
  • the Euro is a leading worldwide currency and still gaining popularity
  • our payment gateway partners now finally support Euro payments
  • all of our infrastructure and server hosting bills are paid in Euro
  • PayPal takes a big chunk in fees for every Dollar exchanged to Euro

We are aware that changing the currency increases the price slightly, but we believe this shouldn’t be a major issue for our loyal fans. There is no plan to increase or change our pricing further, any time in the future. The main pack is set to €1 and the TCP to €0.50.

While our funds will increase slightly we can spend more money on our core infrastructure, amongst which the free download servers. Thanks to this change we can now offer a 50% speed increase on the free servers, to 300kb/s. The maximum amount of concurrent downloads remains set to two.

About our server infrastructure

Maybe you wonder what your €1 contribution means to us? Well, we use it to keep our infrastructure running and we cover our software licenses to keep expanding the mod.

Our main front-end systems run on on a network of servers hosted by Linode in Frankfurt and New York, and they are cached in the cloud globally by CloudFlare. They include two web servers that host the forum and the blog, a database server and a development server for the production environment of ProMods.

Paid downloads are hosted on servers provided by Amazon S3 and cached worldwide, through our partner Payloadz.
Free downloads are hosted on servers provided by Scaleway in Paris and Amsterdam. We scale these servers based on demand, and we typically use at least four to cope with a new release launch.

When we started in 2013 we hosted the mod on a simple file-sharing site, but it was enough to crash the website instantly. We had never imagined in our wildest dreams that our project would grow this big. On average ProMods generates a whopping 100TB of data traffic every month. Enough to get us lifetime bans on popular file-hosting sites.

Each month, the combined websites serve almost 40 million requests and despite DDoS protection, there are still 50,000 attempts to attack our site.
As you can see, these systems require money to keep ticking. Your contribution helps us paying for these servers and delivering our mod.

Alternative payment options

We often get questions about alternative payments by members  “not wanting a PayPal account”.
First of all; you can use a credit card without logging into PayPal and creating an account.
If you do have an account but require alternative means to top it up, you can bank transfer funds to your PayPal or use PaySafeCard to do so.

Unfortunately we currently do not have a solution for countries where PayPal is blocked by the government, our apologies for that. We can however reveal that our partner Payloadz is looking to support multiple alternative payment gateways some time in 2019.

Thank you so much for supporting ProMods!

Happy New Year!

It’s time to take a look back at 2018, which was a special year for our team. We celebrated the 5th anniversary of the release of ProMods 1.0! We expanded to the southeastern corner of Europe with Greece and Cyprus in version 2.3 of the map. We filled in more and more gaps in the map with all the details and unique places which keep the game interesting. And we also added support for the Special Transport DLC including new custom routes, with more to come in future map versions.

We Wish You a Happy New Year!

What’s in store for 2019? The next major version of the map will contain the new scenery of SCS’ Baltic region combined with a merge of our own work in the Baltics, so you can enjoy the best of both worlds. Please note, from then on, the “Beyond the Baltic Sea” DLC will be required for ProMods.

Work also continues to merge SCS’ rebuilt northern Germany with our previous work from the Autobahn Rebuilding Project. Merging projects of this scale is difficult; it’s not as simple as just joining together sections of SCS and ProMods mapping like a puzzle. Much of the northern ARP is a few years old by now, meaning that we have to perform asset upgrades for it not to look dated next to SCS’ more recent and polished work. In some cases it’s easiest to start over, so you can expect some brand new work in the next big update.

We also hope to bring you some major updates to the Trailer and Company Pack during 2019. The mod had to be restructured in 2018 due to SCS’ new trailer and cargo system, which has laid the groundwork for it to receive new content and quality upgrades.

You can always follow our development on our forums to get the latest news about the regions we are working on.

We would like to thank all of our fans for their dedication. Our community is still growing and we’re close to 40,000 followers on Facebook and 9,000 followers on Twitter. Thank you and enjoy the new year!