A new mod for the ProMods pack: The Cabin Accessories Pack

Cabin Accessories Pack

With our ProMods Trailer & Company Pack already in full swing, we couldn’t help but notice that upon the release of the Cabin Accessories DLC from SCS, we could create a new extension with that DLC. As it offers more options to customise the interior of one’s truck, we felt like it was an important addon which helps develop a realism for the game, as well as another chance of making trucks more special and unique. However, the options didn’t seem so plentiful, and that’s where the Cabin Accessories Pack from ProMods comes into play. Founded by tkk7406, and with a generous amount of help from LoaderSaints, this mod aims to make the best out of the DLC, by adding more and more options, as well as introducing new items an average trucker would have in a cabin, such as air fresheners, different interior trims, more GPS systems and so on.

ProMods Themed Curtains

This mod, like everything else at ProMods, isn’t going to stop just here, as the future versions promise more and more items, with more and more options. Our initial release covers most of the standard items provided by SCS, including over 50 cups, over 60 pennants, 3 dice and a curtain to choose from. From there on, we will try to develop more items, add more variants, and get some inspirations from your ideas. Yes, this is one mod where you can let us know what you’d like to see. You may post your ideas in our development topic and if it can be done, it will eventually be done.

Some ProMods Pennants

[button color=”orange” url=”http://promods.net/addon.php”]Download Cabin Accessories Pack 1.0[/button]

Obviously, in order to run this mod, you must purchase the Cabin Accessories DLC by SCS, as it uses and adds variants from items in the DLC. As for the priority in the mod manager, the mod should be placed above any truck or cabin accessory mod in order to fully function properly.

ProMods Mug

Thank you for your attention and enjoy the mod!

Concept text from developers – DeusHorzon’s Balkans

After more than a year’s wait, the developers are sending in answers, which means that you can expect to see more interviews from more developers here, in the ProMods Blog!

So while you’re enjoying the content offered in ProMods 2.1, the team, as always, is working on even more areas so that you always get new content in every major update. This week I, tkk7406, interview one of our developers, DeusHorizon, who is currently working in Serbia, but has been working in Romania and Bulgaria too. Since the last interview with MIRFI, I’ve added a few more questions in order to give you more information from the developer and their work. Now, let us see his responses to our renewed questions!

1. Which countries and which cities have you/are you/will you work on?

I have been… or rather I am currently working on Romania, Bulgaria and Serbia. My first attempt to build a realistic city was declined because it was unsatisfactory quality-wise; it had a feeling of the village or a small town which didn’t feel right for a huge coastal Romanian city. After finishing Constanta, I had no idea where I would be working on next but thankfully, Nico, who is one of the founders, suggested rebuilding Ruse which was a magnificent idea! Many many months later, this city located in the northern areas of Bulgaria was finished and it is and will be my most enjoyable city I have ever made. However, like before, I got stuck with the question “Which city or town should I build?”. That’s when MandelSoft, our lead developer, gave me two options – Bulgaria or Serbia. I chose Serbia as it seemed to me a more attractive option, and I still love building it!

2. Why should we drive in the cities you made in your opinion? What makes them stand out from the other cities in your opinion (scenery, buildings etc.)?

Ruse, Novi Sad and Subotica were built with a different style over most of the existing cities. They are also cities which existed in ex-communist regions which also gives them an even more unique look.

3. What can we expect to see in the cities you’ve built? Is there anything new in them that we’ve never seen in ProMods so far?

People can expect to see realistic scenery and find many custom-made gas stations, companies and services which enhance the unique feeling from each city while at the same time provide realism.

4. Was it difficult to build these cities? Were there any challenges along the way?

Yes, most of the challenges mainly occurred in Ruse because of hilly terrain. It wasn’t my strongest point at all because I wasn’t experienced in creating mountainous terrain landscaping skills, but problem was solved quickly. It’s always these challenges that enhance my skills more and more as time goes on.

5. Did you enjoy building these cities?

By building such good-looking and unique cities, I found they gave me a unique experience in the map editor too! I really loved building Ruse and still love to build industrial part of cities such as Subotica and Novi Sad.

6. Which is your favourite road/city/spot in these countries? Which place would you recommend us to go to?

All of cities deserve a visit. The northern areas of Serbia have many open plains with enjoyable scenery in the cities and countryside. I would suggest people to explore all of N. Serbian cities and roads to experience a unique Balkan feeling.

On behalf of the ProMods Social Media Team, we’d like to thank DeusHorizon for his time and let him continue with the exciting project of developing Serbia. The images between the questions and answers were all taken from him in Novi Sad.

ProMods 1.97 is released!

Bit of a late update, but despite that, we’re happy that ProMods 1.97 is released and that most users are using this version with no problems!

Apart from allowing ProMods to work with Euro Truck Simulator 1.20, which is the latest version, ProMods 1.97 fixes many bugs that were reported in earlier versions. However, as with ProMods 1.96, you must own the Going East! DLC as well as the Scandinavian DLC in order for ProMods to work.

With ProMods 1.97, we decided to release a new method of downloading and extracting the files. These files, because they are uncompressed, they do take up more space on your hard drive. However, the mod now takes less than 1 GB to download, benefiting the Payloadz users, as they can get the mod with one single file again. Then, there’s the extracting process. We’ve fitted a self-extracting application. This application, when running, will automatically extract all the files in the archives, which makes the whole process easier for everyone. It is only needed for extracting, and can be deleted once the extraction has finished.

To download ProMods 1.97, click here. However, make sure you follow the tutorial in order to avoid any downloading/installing issues. The tutorial can be also found translated in 21 languages; select the language forum and click the locked topic in the first page. If you do have any issues, please post them here with your game.log.txt file.

Best regards,
Your ProMods team