Squirrel interviews Mandelsoft!

Squirrel_interview

Earlier this week, Squirrel interviewed MandelSoft, Lead Developer of the ProMods Team, about the future of ProMods. In this interview, MandelSoft explains various subjects, such as …

  • … the inner workings of the ProMods Team…
  • … how we recruit new members …
  • … what projects the team is currently developing …
  • … what the main reasons are why the Scandinavia DLC is required since ProMods 1.95…
  • … why TSM and ProMods just don’t work together …
  • … our vision for American Truck Simulator …
  • … and many more smaller subjects and surprises.

Video will be published at 17:30 GMT / 18:30 CET!

Stay tuned to find out who we are and hear something about our future plans!

Åvsøm

AWESOME!!

SCS just released their Scandinavia DLC. Now we need to get very busy with making sure that this update will be ProMods compatible.

The current officially released ProMods pack does NOT work with the new patch and/or the new DLC.

You can follow the progress on the conversion here.

Also more info will be on our forum and on our page.

We expect a release of the ProMods 1.95 within two-four weeks. Meanwhile you guys can explore the beauty that SCS has created!

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The Benelux Rebuilding Project: the back yard of the ProMods Team

In ProMods 1.91, you have already seen what ProMods is capable of doing when it comes to landscaping. The ARP (Autobahn Rebuilding Project) is a clear example of how vastly different the map can become given enough time, assets and love (that last aspect is also very important, you know). Each version of ProMods builds upon the knowledge gained in the previous version and with our ever growing skills and team, we are able to excel ourselves in every successive version.

However, because implementing this stuff to our map takes time, not all areas are up to our standards. Scandinavia can use quite an overhaul, since the majority of this has not seen any significant updates since its first implementation in version 1.0. Merging ProMods with the DLC will help a great deal in this (this is the reason why we halted large-scale updates in that area). The UK and the rest of Germany also needs a huge overhaul. While Germany is being worked on in phase 2 of the ARP, we have to wait with the UK, since SCS is planning to do an expansion towards Ireland (of which no further details are known other than that it is definitely going to happen). Austria still needs rebuilding at several locations, as well as northern Italy, the Czech Republic and the SCS parts of France. But that is not the focus of today…

Today we are going to focus on the area that most ProMods mappers (five in total) call home: the Benelux. Benelux is a common abbreviation of “Belgium, the Netherlands and Luxemburg”, and thus it makes sense that this name is used for this project. Although some improvements have been made in this area in the past (the addition of Antwerpen and the E34 and E313, replacing at-grade crossings with interchanges in Rotterdam and Amsterdam) a lot is still misrepresented. The current map still contains, single-lane interchanges, at-grade crossings on motorways, an odd selection of represented motorways, space-consuming or missing river-crossings, and a-typical landscaping. For us, it was time to set things straight in our own home country, just like we did in Northwest Germany.

Below is a map of the Benelux representation in the current version of ProMods:

Map overview of the currently represented cities and roads in the Benelux area ETS2 with ProMods 1.91 installed.
Map overview of the currently represented cities and roads in the Benelux area ETS2 with ProMods 1.91 installed.

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