ProMods 2.50 Previews: Germany

Welcome back! This week’s preview focuses on Germany, but there’s a little bonus from a neighbouring country as well, so read on to the end.

We’ll start off with Munich, the capital city of Bavaria and Germany’s third largest city. Of course, Munich is already rebuilt from scratch in ProMods since version 2.0, but standards and assets have improved since then, and it was starting to show its age. So, while the road layout could be kept, curves have been smoothed, assets replaced and textures updated to the latest standards. In particular, the newer vegetation, prefabs and signs make a big difference.

But not only the city got an update. The surrounding land has been rebuilt in a similar way.

The Munich upgrade has been the main project of ProMods mapping recruit scan720 for the last few months. Thankfully he was able to finish it in time to make it into 2.50, proving himself as an excellent developer in the process. With that, we welcome him as our newest fully-fledged developer!

It’s not just rebuilds coming to Bavaria in 2.50. The new city of Chemnitz, in the state of Saxony, is finally ready for release. FH-Fahrer started work on the city two years ago, but the finishing touches were only recently applied following work by Noah_Lukas and Nico. The best part of the city, according to FH-Fahrer, is the Lidl in the city center, where you can experience a typical East German neighbourhood with a 30 Zone, parked cars and a tight company.

Finally, we promised some extra content from a neighbouring country. There’s not enough to warrant its own blog post, but Belgium has a small addition in the form of the E42/E40 interchange, restoring the northern connection into Luxembourg. This has been missing in ProMods, so getting to Luxembourg from the north will no longer require a detour. For now we made a quick connection to the vanilla network, but there is scope for a rebuild reaching into Luxembourg itself in the future which has been overdue so far.

Despite being a fairly minor addition, this is a nice example of ProMods teamwork: it was started by founder/admin ScuL, but realdeal350, Noah_Lukas and our busy new developer scan720 all contributed.

That’s it for this week, but we’re just getting started showcasing the fantastic work coming in ProMods 2.50. Stay tuned!

The Benelux Rebuilding Project: the back yard of the ProMods Team

In ProMods 1.91, you have already seen what ProMods is capable of doing when it comes to landscaping. The ARP (Autobahn Rebuilding Project) is a clear example of how vastly different the map can become given enough time, assets and love (that last aspect is also very important, you know). Each version of ProMods builds upon the knowledge gained in the previous version and with our ever growing skills and team, we are able to excel ourselves in every successive version.

However, because implementing this stuff to our map takes time, not all areas are up to our standards. Scandinavia can use quite an overhaul, since the majority of this has not seen any significant updates since its first implementation in version 1.0. Merging ProMods with the DLC will help a great deal in this (this is the reason why we halted large-scale updates in that area). The UK and the rest of Germany also needs a huge overhaul. While Germany is being worked on in phase 2 of the ARP, we have to wait with the UK, since SCS is planning to do an expansion towards Ireland (of which no further details are known other than that it is definitely going to happen). Austria still needs rebuilding at several locations, as well as northern Italy, the Czech Republic and the SCS parts of France. But that is not the focus of today…

Today we are going to focus on the area that most ProMods mappers (five in total) call home: the Benelux. Benelux is a common abbreviation of “Belgium, the Netherlands and Luxemburg”, and thus it makes sense that this name is used for this project. Although some improvements have been made in this area in the past (the addition of Antwerpen and the E34 and E313, replacing at-grade crossings with interchanges in Rotterdam and Amsterdam) a lot is still misrepresented. The current map still contains, single-lane interchanges, at-grade crossings on motorways, an odd selection of represented motorways, space-consuming or missing river-crossings, and a-typical landscaping. For us, it was time to set things straight in our own home country, just like we did in Northwest Germany.

Below is a map of the Benelux representation in the current version of ProMods:

Map overview of the currently represented cities and roads in the Benelux area ETS2 with ProMods 1.91 installed.
Map overview of the currently represented cities and roads in the Benelux area ETS2 with ProMods 1.91 installed.

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