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ProMods Europe v2.76: Development Update

As many of you know, our next update for Europe, ProMods 2.76, is not the furthest away. While the full release will be landing when it’s ready, we thought this would be a great opportunity to give you a sneak peek at some of the new and reworked areas you’ll be able to drive in.

Much of this content was originally postponed in 2.75, so we’re especially excited to finally be bringing it to you. Let’s take a look at the highlights!

France: A13 Free Toll Changes

A smaller but meaningful change in France. The A13, one of the busiest routes connecting Paris with Normandy, recently scrapped its toll booths in real life, and we’ve reflected that change in-game.

This update helps keep ProMods aligned with real-world infrastructure and removes an unnecessary bottleneck for your deliveries.

Serbia: Belgrade Bypass

One of our biggest improvements in 2.76 is the addition of the long-awaited Belgrade Bypass route. This key road project is a vital freight corridor in real life, helping trucks avoid city congestion; and now you’ll be able to experience it in-game.

The bypass features new interchanges, smoother navigation, and a much more realistic representation of Serbia’s road networks.

The Serbia development has been great! It’s really rewarding to see work come to life from research projects, and I love articulating real world environments into the game!

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Spain: Approaching Gibraltar

Now, we’re heading south. Many of you spotted our teasers of Gibraltar earlier this year, and the city is just around the corner, 2.76 brings the much-loved Rock, and a brand-new approach from Algeciras.

With improved road layouts and updated scenery, this iconic route feels more alive than ever, giving you a taste of what’s to come when you enter Gibraltar.

Switzerland: More Local Towns

Alongside the big new road updates, we’ve also merged with a small but thoughtful community project: More Swiss Towns for ProMods. Originally created to address the odd situation where companies were assigned to cities several minutes away, this add-on introduced new city definitions for Susten and Domat/Ems, matching them to the nearest scenery settlements on the map.

This approach was inspired by how ProMods (and other map mods) handled Austria, and it helps make Switzerland feel more authentic; especially when you’re delivering cargo to these local areas. From now on, the mod is officially part of ProMods Europe.

What’s Next?

These are just four of the many improvements packed into ProMods 2.76. Our team has been working hard across the map, and we can’t wait to show you everything once the update is released very soon.

Further than that? Our developer in the French region is working on the final part of the A36 Reskin Project, for a future version of ProMods; more of this soon?

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Tours: Map Merge

W’re very happy to announce that Tours Map has officially been merged into ProMods Europe!

For those unfamiliar, Tours Map was a standalone project focused on expanding the city of Tours and its surrounding areas in central France. Recently, it became a community favorite thanks to its detailed recreation of the region, offering players more variety and realism in a part of the map that often doesn’t get as much attention.

By bringing Tours Map into ProMods, we’re making sure that this content not only lives on, but also benefits from the same quality standards, technical updates, and integration work that you’ve come to expect from our team. This means smoother connections to the rest of the ProMods map, improved assets where necessary, and long-term support for the region as we continue to rework and expand France.

Another key feature of this merger is the inclusion of several new companies in and around Tours. These additions give players more delivery options and variety in freight opportunities, making the area not just a scenic drive, but also a more meaningful stop in your logistics network. Whether you’re hauling locally within France or passing through on international routes, Tours will now play a more important role in your economy.

Just like with our other mergers, this isn’t a simple “plug-and-play.” Our developers will gradually refine the Tours area, updating and reworking it where needed so that it feels like a natural part of ProMods rather than a separate add-on. In the meantime, you’ll already be able to enjoy driving through a more detailed Tours as part of the next ProMods Europe release.

We’d also like to take a moment to thank the original creator of Tours Map for their excellent work, and for trusting us to carry the project forward. Their dedication has given us a strong foundation to build on, and we’re looking forward to making Tours an even richer and more authentic experience in the future, with the ability to bring their developers onboard our team, expanding our existing quality..

With France being such an important hub in Euro Truck Simulator 2; connecting southern and northern Europe, as well as the UK and Spain, updates like these help us bring new life to areas that many of you drive through daily.

Keep an eye out for more updates as we continue to expand, improve, and integrate, & in the meantime, enjoy exploring Tours as part of ProMods, when we release this into our mod!

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The Great Steppe: v1.4.0 Dev Update

You may have noticed that we’ve recently released updates for all of our major map projects across both Euro Truck Simulator 2 and American Truck Simulator, except one: The Great Steppe.

In today’s blog post, we’d like to explain the reason for the delay and give you a development update on what’s coming in ProMods: The Great Steppe 1.4.0. This upcoming release will bring a number of significant improvements and additions that take your Central Asian experience to a new level.

Aktobe Rework

Let’s start with the biggest highlight of this update — the complete rework of Aktobe.

Aktobe is a major industrial and transport hub in western Kazakhstan, rich in natural resources such as oil, gas, and chromite. Because of its economic and strategic importance, we prioritized a full rebuild of the city to better reflect its real-world scale and complexity.

Above, you can see the results of nearly a year of work by developers Tedesco and Horizon, who carefully recreated the city from scratch. This rework brings a more immersive city layout with recognizable landmarks, key infrastructure, and detailed surroundings from the greater Aktobe Region.

Reworked Towns: Kobda & Khromtau

In addition to Aktobe, we’ve also given attention to two nearby towns: Kobda and Khromtau.

These areas have been redesigned to better match the quality of newer parts of the map, ensuring a smoother and more immersive driving experience. Bit by bit, we’re replacing old mapping with high-quality environments that reflect the character of each region.

Locality at its finest.

So what’s helping us achieve this level of realism?.. As some of you may recall, a few members of the team recently traveled to Azerbaijan, Kazakhstan, and Uzbekistan to gather reference material. That fieldwork was essential to improving authenticity, from signage and landmarks to one key detail we wanted to get right: local vehicles.

Below, you’ll find comparisons between some of our newly added traffic vehicles and their Development Stages.

Two New Locations: Martuk & Kendirli

And as a bonus for this update, we’ve also added two smaller but brand-new locations to explore: Martuk and Kendirli.

These towns bring more variety to the network and add extra depth to your journeys through the steppe.

What’s Next?

That’s all for now! We hope this sneak peek shows just how much effort we’re putting into upgrading and expanding The Great Steppe. From field research to city rebuilds, everything in 1.4.0 is focused on quality and authenticity.

You can expect the update to be released very soon, so stay tuned, and get ready to return to the roads of Kazakhstan very soon.

“Stay tuned, and happy trucking!” – Tedesco

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Research Trips: British Columbia & Alberta

Welcome to the second post in our revived blog series! This time, we’re tagging along with one of our developers who recently visited British Columbia and Alberta, bringing back not just scenic photos, but valuable research material for the future of ProMods Canada.

Visiting Canada for the First Time… as a Developer

In July 2025, our developer, “bricksathome” had the chance to travel across British Columbia and part of Alberta. While the trip was primarily a vacation with his parents, he didn’t miss the opportunity to gather real-world reference material for the ProMods Canada project; “I’ve been a developer on the team since the project began, but as someone who lives in the UK, I’d never actually visited Canada. So, flying into a country I’ve spent years studying through Google Maps and Street View felt surreal, like walking into a world I’d only helped recreate virtually…”

After a few days in Vancouver, we picked up a Cruise Canada motorhome and headed for Vancouver Island by ferry — where we coincidentally passed the very same ferry I had modeled just a few months earlier! (Though it’s clearly had a fresh coat of paint since the reference images I used.)

Over the course of three weeks, we covered a lot of ground: Vancouver Island, the Sunshine Coast, the Sea to Sky Highway, Pemberton, Lillooet, Cache Creek, Kamloops, the Canadian Rockies, Alberta’s Icefields Parkway to Jasper, then back to Vancouver via Clearwater and the Coquihalla Highway.

Street View to Driver’s Seat

Years of developing ProMods Canada meant I already had a mental map of towns and highways — and actually driving into places I’d only seen digitally was a strange but amazing experience. I often found myself knowing which turns to take and what to expect before we’d even parked!

Thanks to years of ETS2/ATS muscle memory, driving a right-hand-drive vehicle in Canada felt oddly natural. On top of that, being familiar with Canadian road signs and traffic rules (thanks to development work) helped reduce the stress of navigating unfamiliar terrain.

Landmarks & Regional Details

Beyond general sightseeing, I spent time capturing high-resolution reference photos of regional details that are tough to find online — things like signs, structures, and unique landmarks that help add realism and local flair to the map.

For example, the Rogers Pass Memorial features several remembrance and informational plaques, and just down the path, the Visitor Centre has a few beautifully designed benches. With full reference images now collected, both of these will be recreated in-game with much greater accuracy.

These specialized bins are found across British Columbia, especially in bear country, and are designed to prevent animals from accessing waste. They’re currently missing in-game, but not for long!

Elsewhere, I grabbed plenty of useful material from smaller towns and parks — from signage in Field and Revelstoke, to park service vehicles and trailhead features. It’s these little touches that help our maps feel grounded in the real world.

Fresh Perspective & Future Improvements

Seeing these places in person gave me something Google Maps never could, a true sense of scale and atmosphere. It helped spark new ideas and has inspired several improvements to existing areas in the map, such as the terrain around Green Lake in Whistler.

The trip also reminded me how important little details are in creating a believable world. Every small road sign, mountain silhouette, or regional quirk helps bring the map to life, and I can’t wait to implement what I’ve learned.

ProMods Canada 1.4.1 is Out Now!

We’ve just released ProMods Canada 1.4.1, bringing compatibility with the latest American Truck Simulator version.
This is predominantly a maintenance release only, no new content just yet, but it includes important bug fixes and ensures full functionality on the current game build.

We know it’s been a while since the last major expansion, and we feel the same as you, we want to see the map grow just as much as you do! A lot of progress is happening behind the scenes as we have shared, but there’s still more work to be done before we’re ready to release the next big update.

In the meantime, you can catch sneak peeks of our in-progress work on Vancouver Island, exclusively in our Discord Server.

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