Concept text from developers – DeusHorzon’s Balkans

After more than a year’s wait, the developers are sending in answers, which means that you can expect to see more interviews from more developers here, in the ProMods Blog!

So while you’re enjoying the content offered in ProMods 2.1, the team, as always, is working on even more areas so that you always get new content in every major update. This week I, tkk7406, interview one of our developers, DeusHorizon, who is currently working in Serbia, but has been working in Romania and Bulgaria too. Since the last interview with MIRFI, I’ve added a few more questions in order to give you more information from the developer and their work. Now, let us see his responses to our renewed questions!

1. Which countries and which cities have you/are you/will you work on?

I have been… or rather I am currently working on Romania, Bulgaria and Serbia. My first attempt to build a realistic city was declined because it was unsatisfactory quality-wise; it had a feeling of the village or a small town which didn’t feel right for a huge coastal Romanian city. After finishing Constanta, I had no idea where I would be working on next but thankfully, Nico, who is one of the founders, suggested rebuilding Ruse which was a magnificent idea! Many many months later, this city located in the northern areas of Bulgaria was finished and it is and will be my most enjoyable city I have ever made. However, like before, I got stuck with the question “Which city or town should I build?”. That’s when MandelSoft, our lead developer, gave me two options – Bulgaria or Serbia. I chose Serbia as it seemed to me a more attractive option, and I still love building it!

2. Why should we drive in the cities you made in your opinion? What makes them stand out from the other cities in your opinion (scenery, buildings etc.)?

Ruse, Novi Sad and Subotica were built with a different style over most of the existing cities. They are also cities which existed in ex-communist regions which also gives them an even more unique look.

3. What can we expect to see in the cities you’ve built? Is there anything new in them that we’ve never seen in ProMods so far?

People can expect to see realistic scenery and find many custom-made gas stations, companies and services which enhance the unique feeling from each city while at the same time provide realism.

4. Was it difficult to build these cities? Were there any challenges along the way?

Yes, most of the challenges mainly occurred in Ruse because of hilly terrain. It wasn’t my strongest point at all because I wasn’t experienced in creating mountainous terrain landscaping skills, but problem was solved quickly. It’s always these challenges that enhance my skills more and more as time goes on.

5. Did you enjoy building these cities?

By building such good-looking and unique cities, I found they gave me a unique experience in the map editor too! I really loved building Ruse and still love to build industrial part of cities such as Subotica and Novi Sad.

6. Which is your favourite road/city/spot in these countries? Which place would you recommend us to go to?

All of cities deserve a visit. The northern areas of Serbia have many open plains with enjoyable scenery in the cities and countryside. I would suggest people to explore all of N. Serbian cities and roads to experience a unique Balkan feeling.

On behalf of the ProMods Social Media Team, we’d like to thank DeusHorizon for his time and let him continue with the exciting project of developing Serbia. The images between the questions and answers were all taken from him in Novi Sad.

My name is Aristotelis, and I'm half Greek, half Chinese. I was born and I used to live in Sydney, Australia, but I now live in Thessaloniki, Greece. I joined ProMods after being bored with the standard map, as it offered so much more than just extra roads. In February 2015 I was offered to join the beta testing team and towards the end of May 2015 I was offered to be a moderator. Then, in February 2016, I started developing the Cabin Accessories Mod, which works as an add-on for ProMods. I really enjoy helping ProMods as much as I can, because the quality of the map is totally worth it!

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