My name is Nico, 18 years old from Apeldoorn, the Netherlands. I've been mapping since the end of 2011 and started ProMods back in December 2012. My knowledge reaches from mapping to texturing and modelling. The sky is the limit for me. Right now I'm doing an IT education so, I will be stuck behind a PC for the rest of my life!
Now that we have shown our biggest city, it’s time to talk about the rest of the map. The British Columbia Interior is generally defined to include the 14 regional districts that do not have coastline along the Pacific Ocean or Salish Sea, AND are not part of the Lower Mainland. In the first version we do not have all 14 of these regional districts (yet). What we do have, however, are breathtaking sceneries:
In the BC interior you will find “bigger” cities like Kamloops, Kelowna and Vernon and “smaller” cities like Princeton and Salmon Arm. Big freeways and small windy single lane roads. Even though the first version doesn’t contain more than 13 cities, it does provide a big variation of roads, cities and scenery.
Also as a nice last surprise, we will reveal here the current ingame map of the mod. So this will be the content that will appear in version 1!
As with the previous blog post, this is all work in progress and anything shown is subject to change.
Today we want to announce that we have opened a Discord community server as an additional platform to interact with us. The Discord server has the purpose of bringing people from the ProMods community together and be an additional source of information and updates.
Another feature of this Discord server would be to gather information and help for new modders. The goal is to create a platform where new modders can reach out to more experienced ones in order to exchange our skills. One of the things we are planning to do from time to time is livestream our own session in which we work in the map editor.
Privacy and Security is a top priority to create a positive environment on our Discord, this is why we have set up a verification system. The verification system links together your forum and Discord account, when verified, you will have full access to the Discord. You will be able to join the Discord if you aren’t verified, just not have access to all the channels.
We had many challenges with the verification system. Thanks to the help from mgefvert, we managed to set up a secure verification system.
How do I verify?
This guide covers how to join the official ProMods Community Discord and be verified, having access to all the channels.
3. You will be taken to this screen, select ‘Authorise’.
4. You should then be verified, and receive the verified role and have access to all the channels. Make sure to read the rules channel, and enjoy your stay.
If verification doesn’t work you can use a Discord invite to join and use ModMail to ask for support: https://discord.gg/6TxBjsY
Around a week ago SCS pushed out update 1.36 bringing a large number of features and improvements, like removing DX9 entirely. In the early stages of the open beta 1.36 was still quite unstable and had a lot of issues causing issues in the map editor, which has affected our ability to update our modification for 1.36 version of ETS2, such as broken mouse movements that made our work on the update to stall or become significantly difficult.
Over the weeks the build stabilised and we started working on preparing our first beta. One of the largest issues we had was that we had to replace every single walker, as SCS was removing them and replacing them with movers. After a lot of work Mandelsoft managed to get a script to replace them all for us. Along with this, as you cannot open the editor through the game anymore and need to launch it as a separate application, Mandelsoft created a useful launcher which lets you launch the editor and let’s you add lots of parameters which can be found here.
Work in Progress
Anyways, enough of the technical talking. We have now pushed an update which makes sure our mod works with version 1.36. HOWEVER do take note of the following: Due to the high complexity of the Road to the Black Sea DLC merge we have decided to overwrite all the new areas with our work. So for this version of ProMods the new DLC is not required. IF you do own the DLC, ProMods will overwrite ALL areas. This means that you won’t be able to enjoy the new Romania, Bulgaria and Turkey with ProMods enabled.
We are working very hard on merging the DLC with our mod, but sadly this is not an easy task. We have identified 14 connection points, of which 8 are major. Most of the roads we need to connect require special borders causing adding more complexity to the job. We will keep working on the merge but don’t expect an update soon. We will of course keep you guys posted on our socials about the progress of the merge.
Along with merging the new DLC, we are working hard on 2.5, which will be packed with new content, as well as on Canada. And make sure to keep an eye out on our social media and forums to see regular development news.
Work in Progress
A special notice for the Turkish community. We understand very clearly that you are eager to see Turkey being added to ProMods. We had to prioritise making ProMods work with 1.36 FIRST, before we could add connectivity to the new DLC areas. Reaching the Turkish border has been a long term goal for ProMods and SCS managed to beat us to it! We will work very hard in the coming months and hope to release a ProMods version with Turkey soon!
Türk oyun topluluğu için bir bilgilendirme. Promods haritasına Türkiye’nin eklendiğini görmek için hevesli olduğunuzun farkındayız. Promods’un 1.36 güncellemesi ile uyumlu hale getirmemiz, yeni DLC yolları ile bağlantıları sağlamamızdan ÖNCELİKLİDİR. Türkiye sınırına ulaşmak Promods’un uzun zamandır amaçladığı bir hedefti ancak SCS bizi bu konuda alt etmeyi başardı! Gelecek aylarda hırsla çalışıp kısa zaman içinde Promods’u Türkiye ile birlikte yayınlamayı umuyoruz!