50,000 Facebook Likes, 2.46 Release and Progress on 2.50

Less than one and a half years ago we were celebrating reaching 40,000 likes on our Facebook page, and we challenged the community to reach 50,000 likes as quickly as possible. Well, considering the huge numbers involved, it didn’t take long to reach this even more impressive milestone. We’re always happy to see our community continue to grow after all these years, so thank you to every one of you for your ongoing support. To celebrate this achievement we thought we could share some more overall progress to see what you can look forward to in the next major updates. The team is working hard on both our ETS2 project as well as Canada for ATS.

Ironically, just as we were getting ready to publish this post, we discovered a problem on Facebook. Facebook has decided that our website goes against ‘Community Standards’, and therefore blocks all content containing links to our domain, promods.net. All the posts on our Facebook page linking to our website, including the blog, have been deleted, and Facebook will not allow anyone to make a comment or send a message (to anyone) containing a link to our domain. While we still have access to our page, at least for now, this restricts our ability to use Facebook as a communication and promotion tool. As part of the Facebook suite of products, Instagram seems to suffer from the same problem.

Fortunately we do have alternatives: Twitter, YouTube and our public Discord server. If you don’t already, make sure to follow us on these platforms, and spread the word that everyone who is interested in getting updates from us should follow us somewhere other than Facebook. As well as posting trailers, previews and occasionally livestreams, we’re already using the community section of our YouTube channel for updates and will continue to do so, while our Discord server is the perfect place to get more involved in the community and is already over 10,000 members strong. Hopefully we’ll get the issue with Facebook and Instagram resolved soon, but in the meantime let’s see whether we can quickly reach some more nice milestones on these other platforms!

Compatibility for ETS2 1.37: ProMods 2.46

Two weeks ago, we released ProMods 2.46, along with a corresponding version of the Middle-East Add-On Pack. These are compatibility updates for ETS2 version 1.37. In terms of the map itself, the only changes are to merge in the rework of four French cities by SCS. However, under the hood there have been some bigger changes.

Some time ago, SCS changed the projection used for the background/UI map. As of 2.46, we are using the SCS map as a base, extended to the regions added by ProMods. Since our early days of pioneering groundwork, cities and roads were placed on best effort, because no guidelines were available at the time. Since SCS introduced the new background map, they didn’t always line up with the SCS map, requiring tweaks to the map in several areas. The biggest offset was in the Middle East as this is furthest from the centre of the map projection. Platypus, developer of the Middle-East Add-On, had to move the content to its correct position in chunks, before reconnecting them. This change means that mods which change the background map (to satellite imagery or a paper map look, for example) and were compatible with ProMods will need to be updated. To assist with this, the new background map files are available here.

Of course, the biggest change in ETS2 1.37 is the implementation of the FMOD sound engine. ProMods adds quite a few new sounds and they had to be converted into the new formats. This proved to be quite difficult, showing that changes under the hood are just as capable of causing problems as more obvious map expansion. This is why it can take some time for us to release a compatibility update even when the ETS2 update is seemingly irrelevant to map mods. That being said, the long open beta period of ETS2 1.37 meant we were able to release our updates around two weeks after the finalisation of the game update, despite the complications from FMOD and the new background map.

Our other official add-ons have been updated too. The Trailer & Company Pack (TCP) version 1.25 includes skins for more trailer models including the Krone and SCS box trailers, whilst the Cabin Accessories Pack (CAP) version 1.11 is a pure compatibility update.

Progress on 2.50

It has now been more than a year since the last ‘major’ ProMods update (2.40) and we’ve been talking about 2.50 being in the works since last year. What’s going on? Well, the largest delay has been caused by merging the Road to the Black Sea DLC. As we’ve explained before, it is surrounded by ProMods work in many directions so required more than 10 connections to be made. Each of these includes a border crossing which, in true ProMods style, we wanted to represent as realistically as possible, requiring more research and mapping time. Therefore, the merging process took up the time of numerous developers.

At the same time, the more our map grows, the more areas we have to maintain. Our oldest work does not stand up well next to new mapping from both us and SCS – this is why DLC merges have tended to favour SCS content over the old ProMods work. A strong example of this is Moldova, which looked so outdated compared to SCS’ latest standards in Romania that we have no choice but to rebuild it from the ground up. So, increasing amounts of time need to be spent upgrading/rebuilding our existing content to keep the whole mod at an acceptable standard.

The coronavirus pandemic has had mixed effects. On the one hand, many team members have more time off work, university or school, while in-person hobbies are cancelled. But, as many of you have no doubt experienced yourselves, suddenly gaining a lot of free time in these circumstances does not automatically lead to increased productivity. Motivation for hobby projects may be inconsistent. For those working or studying from home, continuing to sit in front of the computer after the end of the working day may be less appetising. So, as in all aspects of life, every team member’s response to the situation is different.

Finally, some of our developers have to split their time between working on our ETS2 and ATS packs. It is important to note that a relatively small number of developers are involved in the ATS Canada project, but this does mean that we are spread a little more thinly. Fortunately, an increasing number of the developers in question have completed their contribution to the ETS2 project for 2.50, so can focus almost exclusively on Canada. Progress has ramped up in the last couple of months, and you can look forward to some more previews here soon.

We are doing our best to take these complications in our stride, and are shifting to focus on wrapping up as many projects as possible into releasable sections. But as always, there is no release date, not even internally. Any number of things could cause further delay, not least the graphics updates expected in future game versions.

ProMods goes Multiplayer

ProMods 2.42 brings compatibility with the most popular mod for Euro Truck Simulator 2: TruckersMP. If you want to remain playing Singleplayer there is no need to update your ProMods, since 2.42 does not add any new content. If you are planning on playing ProMods on Multiplayer then ProMods 2.42 is a must (ProMods 2.42 will also work on Singleplayer). ProMods 2.42 will ONLY work on ETS2 version 1.35.

Keep in mind that TruckersMP hasn’t put the ProMods server online yet. Follow their socials to get a notification when the ProMods servers go live.

ProMods 2.42 brings some very essential fixes in order to get TruckersMP compatible with ProMods. Some people might think that this was an easy task but let me assure you: it wasn’t. Several big changes had to be made in prefab data all over the map. While we did try to fix most of the compatibility issues, we can only gather enough data when a lot of people are using it. Hence why 2.42 is considered an “Open Beta”, where we are still gathering data about potential problems that may arise while playing ProMods in TruckersMP.

Since ProMods was never designed to work with TruckersMP in mind, it is a humongous task to get everything working from the first try. We expect to release an update for the 2.42 within a short timeframe (1-2 months) also to accommodate the 1.36 update which is currently in Open Beta. 

We’ll be opening a new section of the forum where you can report any issues you face whilst running 2.42 with TruckersMP – Please note that if you find an issue that you suspect is caused by the TruckersMP client consider reporting the issue on TruckersMP’s site as we would like to reserve our forums for issues caused by ProMods in combination with TruckersMP only.

ProMods 2.42 will give you guys a first glance in what TruckersMP and ProMods have to offer for you. The coming ProMods version will contain tons of fixes to make the experience better. Not to forget that we are also still working on creating new areas, both in ETS2 and ATS. To keep up to date with these development, visit our forums.

We expect that many of you will have questions as to how exactly ProMods will work in TruckersMP and how you can start playing ProMods on TruckersMP yourself. It is highly likely that you can find the answers to your questions in the Knowledge Base Articles that TruckersMP will be posting on their website closer to the release. All you need from us is the newest ProMods version (in this case ProMods 2.42) installed in your mod folder. If ProMods 2.42 works in singe player, it will also work in Multiplayer. 

But what if I only want to play single player?

ProMods 2.42 will work on both TruckersMP and the single player game, if you only wish to play on single player consider ProMods 2.42 to be a normal update and all future ProMods versions will be compatible with both single player and TruckersMP. Keep in mind that ProMods 2.42 adds nothing new compared to ProMods 2.41, so the update is not a must for people who want to play single player only. Our new partnership with TruckersMP doesn’t mean we’ll be operating any differently to how we did before, we’ll still be improving and expanding the map in the same way we’ve been doing for the past six years.

ProMods 2.40 With Merged Baltics is Available Now!

Finally we have finished the merge of the new Beyond the Baltic Sea DLC with ProMods and now you can enjoy this new DLC together with our mod. This new version will therefore require users to have the new Beyond the Baltic Sea DLC installed to use it.

In this version, about 30 cities were added or improved in Czech Republic, Finland, Germany, Great Britain, Greece, Hungary, Latvia, Lithuania, North Macedonia, Poland, Russia, Serbia, Slovakia, and Sweden. We also worked on many roads and landscapes in different countries.

To reduce the files size and clean up our mod, we removed some old prefabs and models which were no longer in use or where better versions are available now. So if you use other maps in combination with ProMods, there’s a change that these add-on maps may be broken and require an update themself.

IMPORTANT NOTICE:

We have decided to release version 2.40 for ETS 2 build 1.34 as that is the current and official version. ProMods 2.40 brings in the Beyond the Baltic Sea DLC content and has been in development for quite a while now, so we did not want to withhold release any longer. It may take up to a month for SCS to release build 1.35, which will render this version INCOMPATIBLE.

It is your personal decision whether you want to access the new 2.40 content now, or if you wish to spare your €1 and wait until the next ProMods update will be released, which will support 1.35. This is likely to be at least six weeks away, and even more likely to be even longer to fully get all 1.35 content back in ProMods.

You can always roll back your game version in the Steam Library properties selecting “temporary_1_34 – 1.34.x for incompatible mods” – when 1.35 is out.