With ProMods 2.50 for ETS2 released, now seems like the perfect time to show off some of our work in Canada. Today’s blog post focuses on the various unique city entrance signs that you can find around the map. These custom assets have been carefully crafted by our dedicated modeller, Smarty, to be an accurate representation of their real-life counterparts.
The roundabout at Sicamous features night lighting:
Sicamous at day
Sicamous at night
Blog updates on ProMods Canada have been lacking for the last few months, because we prefer to only show areas with complete signage and detailing. While we recently filled the last gap in the map in terms of scenery/terrain, which has allowed us to start the testing process, there is still plenty of signage to be placed, and of course many bugs to be fixed. We don’t know exactly how long this will take, and these are not tasks to be underestimated, but we are definitely making good progress towards release.
In the meantime, as signage and finishing touches are applied to more parts of the map, we can showcase more features of ProMods Canada in future blog posts. Make sure to keep an eye on our forum topic and follow our social media channels to make sure you stay up to date.
Less than one and a half years ago we were celebrating reaching 40,000 likes on our Facebook page, and we challenged the community to reach 50,000 likes as quickly as possible. Well, considering the huge numbers involved, it didn’t take long to reach this even more impressive milestone. We’re always happy to see our community continue to grow after all these years, so thank you to every one of you for your ongoing support. To celebrate this achievement we thought we could share some more overall progress to see what you can look forward to in the next major updates. The team is working hard on both our ETS2 project as well as Canada for ATS.
Ironically, just as we were getting ready to publish this post, we discovered a problem on Facebook. Facebook has decided that our website goes against ‘Community Standards’, and therefore blocks all content containing links to our domain, promods.net. All the posts on our Facebook page linking to our website, including the blog, have been deleted, and Facebook will not allow anyone to make a comment or send a message (to anyone) containing a link to our domain. While we still have access to our page, at least for now, this restricts our ability to use Facebook as a communication and promotion tool. As part of the Facebook suite of products, Instagram seems to suffer from the same problem.
Fortunately we do have alternatives: Twitter, YouTube and our public Discord server. If you don’t already, make sure to follow us on these platforms, and spread the word that everyone who is interested in getting updates from us should follow us somewhere other than Facebook. As well as posting trailers, previews and occasionally livestreams, we’re already using the community section of our YouTube channel for updates and will continue to do so, while our Discord server is the perfect place to get more involved in the community and is already over 10,000 members strong. Hopefully we’ll get the issue with Facebook and Instagram resolved soon, but in the meantime let’s see whether we can quickly reach some more nice milestones on these other platforms!
Compatibility for ETS2 1.37: ProMods 2.46
Two weeks ago, we released ProMods 2.46, along with a corresponding version of the Middle-East Add-On Pack. These are compatibility updates for ETS2 version 1.37. In terms of the map itself, the only changes are to merge in the rework of four French cities by SCS. However, under the hood there have been some bigger changes.
Some time ago, SCS changed the projection used for the background/UI map. As of 2.46, we are using the SCS map as a base, extended to the regions added by ProMods. Since our early days of pioneering groundwork, cities and roads were placed on best effort, because no guidelines were available at the time. Since SCS introduced the new background map, they didn’t always line up with the SCS map, requiring tweaks to the map in several areas. The biggest offset was in the Middle East as this is furthest from the centre of the map projection. Platypus, developer of the Middle-East Add-On, had to move the content to its correct position in chunks, before reconnecting them. This change means that mods which change the background map (to satellite imagery or a paper map look, for example) and were compatible with ProMods will need to be updated. To assist with this, the new background map files are available here.
Of course, the biggest change in ETS2 1.37 is the implementation of the FMOD sound engine. ProMods adds quite a few new sounds and they had to be converted into the new formats. This proved to be quite difficult, showing that changes under the hood are just as capable of causing problems as more obvious map expansion. This is why it can take some time for us to release a compatibility update even when the ETS2 update is seemingly irrelevant to map mods. That being said, the long open beta period of ETS2 1.37 meant we were able to release our updates around two weeks after the finalisation of the game update, despite the complications from FMOD and the new background map.
Our other official add-ons have been updated too. The Trailer & Company Pack (TCP) version 1.25 includes skins for more trailer models including the Krone and SCS box trailers, whilst the Cabin Accessories Pack (CAP) version 1.11 is a pure compatibility update.
Progress on 2.50
It has now been more than a year since the last ‘major’ ProMods update (2.40) and we’ve been talking about 2.50 being in the works since last year. What’s going on? Well, the largest delay has been caused by merging the Road to the Black Sea DLC. As we’ve explained before, it is surrounded by ProMods work in many directions so required more than 10 connections to be made. Each of these includes a border crossing which, in true ProMods style, we wanted to represent as realistically as possible, requiring more research and mapping time. Therefore, the merging process took up the time of numerous developers.
At the same time, the more our map grows, the more areas we have to maintain. Our oldest work does not stand up well next to new mapping from both us and SCS – this is why DLC merges have tended to favour SCS content over the old ProMods work. A strong example of this is Moldova, which looked so outdated compared to SCS’ latest standards in Romania that we have no choice but to rebuild it from the ground up. So, increasing amounts of time need to be spent upgrading/rebuilding our existing content to keep the whole mod at an acceptable standard.
The coronavirus pandemic has had mixed effects. On the one hand, many team members have more time off work, university or school, while in-person hobbies are cancelled. But, as many of you have no doubt experienced yourselves, suddenly gaining a lot of free time in these circumstances does not automatically lead to increased productivity. Motivation for hobby projects may be inconsistent. For those working or studying from home, continuing to sit in front of the computer after the end of the working day may be less appetising. So, as in all aspects of life, every team member’s response to the situation is different.
Finally, some of our developers have to split their time between working on our ETS2 and ATS packs. It is important to note that a relatively small number of developers are involved in the ATS Canada project, but this does mean that we are spread a little more thinly. Fortunately, an increasing number of the developers in question have completed their contribution to the ETS2 project for 2.50, so can focus almost exclusively on Canada. Progress has ramped up in the last couple of months, and you can look forward to some more previews here soon.
We are doing our best to take these complications in our stride, and are shifting to focus on wrapping up as many projects as possible into releasable sections. But as always, there is no release date, not even internally. Any number of things could cause further delay, not least the graphics updates expected in future game versions.
Today marks one year since we officially announced ProMods Canada, so it seems like the perfect time to give an update on our progress. We’ve also got some exciting news to share, so make sure to read the whole way through!
After a quiet period during which most developers’ attentions were on getting the ETS2 map updated to version 2.45, the last few weeks have seen a dramatic increase in progress being made on our Canada. To show some of this off we’ve prepared a small teaser video and some screenshots.
An Unexpected Expansion
People following our ETS2 development may know ajungrei93 as being the main developer in the Barents Sea region, creating the stunning scenery on the north coast of Norway. What people might not know is that he also has his own ATS mapping project, a section of British Columbia.
His project had started way back in 2018, before we ever considered building Canada. Unfortunately ajungrei93 is not very active on our team chat which is why we weren’t fully aware of his efforts in the area and never included his work in our plans. As it turns out, his work is coincidentally very close to our work. In fact it’s that close that we can connect it to the rest of the map relatively easily.
So, a few weeks ago we integrated ajungrei93’s work into our map and found ourselves in the unique situation of suddenly having a brand new, unplanned and almost completely finished section of the map. However, this poses a new challenge of how we are going to go about releasing it. There are a few options that we could take but we’ll go into those issues in a bit.
For now, take a look at some of the stunning scenes created by ajungrei93, soon to be included in ProMods Canada!
So what does this mean for us?
The finished sections of ajungrei93’s map consists primarily of the BC-99 between Cache Creek and Pemberton, which means there are three roads that can connect it to the existing ProMods Canada map.
These are:
The TCH-1 between Cache Creek and Kamloops
The BC-9, TCH-1 and BC-12 between Merritt and Lillooet
The BC-99 between Pemberton and Vancouver
In the image below we have highlighted the different scenarios that we could take in integrating his work with ours:
While we would love to include all of these new roads in our first release, it would take a lot of extra work and push out the release date even further. We need to find the right balance between time and quantity, we may decide to only include parts of these new areas, and continue with the rest afterwards. Still, these plans are continuously evolving, and we are always open to feedback. Nonetheless, please continue keeping an eye out on our forum topic and social media to make sure you are up to date with everything Canada!